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Dungeons & Dragons (4ed): Player's Handbook
This edition of D&D has led to more discussion in our group than any other edition of the game.
Our group ended up split on 4.0, which ultimately ended up killing our campaign. We are trying to revive D&D in our group, with lots of difficulty.
Part of our group hates the fact that 4.0 changed the game into a miniature game and violated the old school creativity. The other part of our group likes the fact that fighters/warriors etc., have multiple options and combat is fluid resulting in new options for all characters and a constantly evolving battle field.
This discussion could go on forever, but I will leave this review with those two very different views of the system.