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Went to Gen Con 2012

Terril

gamer level 2
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Use my invite URL to register (this will give me kudos)
https://boardgaming.com/register/?invited_by=talin
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Go to the Dungeons & Dragons: Lords of Waterdeep page
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48 out of 63 gamers thought this was helpful

With a very short learning curve (about 10 minutes,) this game is easy to pick up and play. The components have their own places molded into the box insert and store very well. The cards are of the quality one expects from Wizards of the Coast, plus a better than usual game design from them. The play goes quick taking only about an hour to play once you become familiar with it and even when helping new people learn to play, it takes only about an hour and a half to finish a game.

There is a downfall. Even with the five-gold half moons, it is possible for there to be just not enough gold. You also can only have five players at most.

The setting of Waterdeep from the Forgotten Realms game adds nothing to the play of the game. It could have been set anywhere, but since it is Wizards of the Coast, it provides that extra flavor to entice D&D players into trying it.

Play time remains about the same whether you have two or five players, so there is no need to worry about having enough time because of more players. It is simple enough for a twelve year old to learn in a few minutes while those who enjoy a good strategy game will have their hands full outwitting their opponents.

All in all, a great game!

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