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Go to the Freedom: The Underground Railroad page
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Go to the Fluxx page


8 out of 18 gamers thought this was helpful

This is one of those games that is easy to teach, easy to grasp, easy to play, and can go anywhere. The whole catch with Fluxx is that the rules are always (as they say) in fluxx, which is to say that the cards one plays can change how the game is played (from changing how many cards a person draws to how many cards one plays per turn). But more importantly one can also change the victory condition to either spoil an opponents chance to win or further proceed on your own path to victory. This can easily be blown off as a light game, and it can be played that way with much fanfare, but once you look deeper at the various styles of game play one can easily find much more depth and enjoyment hidden within. There is a reason this game has been awarded a MENSA select game as with a bit of thought one can find much more inside.

Go to the The Great Dalmuti page

The Great Dalmuti

4 out of 10 gamers thought this was helpful

This game is easy to learn, easy to play, but with a certain depth that allows for great replay ability. I would highly recommend to play with the alternate rules of having multiple chairs of varying comfort, giving the Greater Dalmuti the most comforting, and making the Greater Peon stand. We also play with the Greater Peon must serve drinks to all other players at the beginning of each round. Great party fun.

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