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Zieg

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Use my invite URL to register (this will give me kudos)
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Warmachine

101 out of 110 gamers thought this was helpful

I have never loved a miniatures game as much I have with Warmachine and Hordes. I was a Warhammer 40k player many years back for the longest time, in fact I was a WH40k elitist saying nothing would be as good as Games Workshop’s cash cow. Well my friends wanted to buy starter battle boxes, and I decided to go along with it just for the heck of it.

Warmachine is in a magical steampunk-like setting, where war has broken out in the Iron Kingdoms. We have factions such as Cygnar, imagine a an industiral/victorian America who love Tesla coils. Then we have the militaristic Khador who is really Russia. Then we have the nightmare empire of Cryx, a legion of amalgamations of metal and corpse flesh ruled by iron liches. Protectorate of Menoth, they are as fanatical and war-driven as the Inquisition and the Crusades, off to cleanse the Iron Kingdoms of heresy and enemies of their deity with fire…lots of fire. That is just a taste of available factions for this amazing miniature wargame.

I never knew how simple and easy the list building and numbers game was. The point costs were incredibly small, I bought the Magnus the Traitor battle box and found on these steamjack’s cards they costed from 4 points, to 8 points! An average game is about 35 points and other times are 50 points.

I did not need to do tedious things such as shopping through a war gear list like WH40K to equip my units and tack on small insiginifant costs in a 2000 point army, what you see is what you get on the model’s card. In Warmachine models and units in this game come with a card with their art, stats, weapons, point cost, abilities, a very clever idea as I no longer need to open my faction book every time.

You use MUCH fewer models on the table than a typical WH40k game, which makes transportation a breeze. The crowning gem in my opinion is the simplicity of the numbers game in combat, it is leagues easier to understand. When in combat, finding out how to hit and damage is no mental workout unless you factor in your buffing spells and abilities and possibly your enemy’s debuffs (which can be a head ache but it’s rare)

I play the Protectorate of Menoth, Skorne, and Mercenaries. I see myself playing this miniature wargame for years to come!

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