mosiah
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Merchants & Marauders
The art on the board and the plastic pieces are amazing, the choice to be a pirate or a merchant seemed amazing to me, braving the caribbean sea to make my fortune, lets get a brief read on this game.
I like being able to choose my destiny as pirate or merchant, pillaging ships or buying merchandise and pushing it to ports that needed it.
Those choices apart, being a pirate added a neat PvP component to the game but it felt it was too easy for a merchant to dodge me following someone through the waters, merchants seemed to start in a port, move out to sea move next door, then port and it never gave a chance for pirates to dig their scimitars into some merchant crew and pillage their booty. The battles were a bit daunting at first for PvP a large sheet of checking and double checking the rules, but let it be known we’re a rules lawyer group and will often read into the rules a bit to much and have a discussion about what was meant with the rules…
Being a merchant was amazing, leaping from port to port fixing right what once went….oh wait sorry, Quantum Leap is playing as I’m typing this and distracting, anyway being a merchant allowed me to buy stuff, and them haul it slowly across the sea to a port that needed it, selling it for a bunch of gold, possibly getting a glory point and enough money to make a secret glory point stash, in my plays this was by far the quickest way to win the game and left pirates in the dust.
TL:DR Pirates, fun but complicated, merchants have it easy and PvP combat was a bit complex at first.
TL:Dr Mechants, play this if you want to win, fast money, port hop, buy and sell in demand.