Andreas
gamer level 4
1693 xp
1693 xp
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4
4
Use my invite URL to register (this will give me kudos)
https://boardgaming.com/register/?invited_by=tsadoka
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Gamer - Level 4
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Player Stats
Critic (lvl 1)
155 xp
155 xp
Explorer (lvl 1)
145 xp
145 xp
Professor (lvl 0)
96 xp
96 xp
Reporter (lvl 0)
70 xp
70 xp
About Me
I love discovering new games, and introducing them to my gaming groups, and hopefully see an addiction materializing!
More than any other game so far, I've enjoyed numerous playthroughs of "Pandemic" (just the base game) which has been an unfathomable hit with everybody i've introduced it to; love that game to death!
Otherwise I'm starting to get into both playing and dungeon mastering Pathfinder.
Flash Point: Fire Rescue
Background
Like most of my games, i heard of this game through a youtube-series called “Dice Tower Reviews”, with Tom Vasel. I already had amazing experiences introducing all my friends to “Pandemic”, and seeing the addiction spread, so I went into this game expecting the same co-op core, albeit with a different, perhaps more relatable theme.
Impressions
The game box has an awesome cover, displaying a fireman blazing towards you (axe, mask and all) – and it really sets the tone for this hectic co-op experience. I immediately noticed the unfortunate simplicity of the inside of the game box. it is just split into three parts; the middle is pressed down, and will hold all your game pieces in one big pile, and the sides can just about contain 3 layers of cards without getting in the way of the lid when closed.
This is really unfortunate, since there are soooo many different cardboard game pieces, that could use separation, and no zip-lock bags are included. Otherwise the fireman-miniatures in 6 different colors look super cool, and the specialist-cards for the advanced rules, boast some equally stunning art.
The board itself is not as sturdy as i would have liked, and is already showing wear along the bending-crevasse (i havn’t studied board game anatomy!). The designs of the rooms and such is a little bland, but it doesn’t in any significant way subtract from the fun!
Gameplay
“Flash Point – Fire Rescue” is a cooperative board game for 2-6 players. The game pits the firemen, against an already burning house, containing possible victims that need saving. The game is played on a board, that in birds-eye view shows the house, its different rooms and furniture, as well as the outside sidewalk, where you will begin the game.
The object of the game is to reach, identify and rescue 7 victims from the burning building by carrying them outside(a little different with advanced rules). You lose when 4 victims have perished from the fire. The game can be played with either family rules, or with the advanced rule set that expands on the family rules, making it a lot harder.
I played with these rules on my first 2 playthroughs, and found it a lot of fun. With these rules, every fireman has 4 action points (AP) that they can spend on each of their turns (or store the spare points away, for future turns!). With an action you can move one square, open a door, or flip a fire-marker to its smoke-side in an adjecent square(not diagonally). Spending an extra AP will let you extinguish that fire completely!
Alternately, a player can spend 2 AP when standing next to a wall to hack at it, and thus place ONE damage-token on this part of the wall. A wall with 2 damage-tokens is considered to be broken, and works like an open door = you can simply walk through. I won’t go through it but the advanced rules add a lot more possibilities that include: piloting a firetruck, using the big hose on it, drive an ambulance, switch to a different role and much more.
When you land on a square with a POI-marker(Point of Interest, there are 3 of these at all times in the house), you flip it (for free) and see if it’s one of 3 things; a cat, a dog, nothing, or a human victim. Only in the case of the POI-marker being a victim, do you keep it on the board; the other 3 are considered “false alarm”. You want to escort this victim to any space outside the house, for him/her to be considered “rescued”.
After a player has spent all his AP, he/she ends by doing the “advance fire roll”, where a black 8-sided die, and a red 6-sided die are rolled, to determine the coordinate of the next smoke/fire. This mechanic is at the basis of this game, and keeps everyone on their toes, as a roll can cause either smoke, a fire, or an EXPLOSION, which runs rampant in all 4 directions, possible damaging walls and resetting firemen in its wake to the ambulance outside(see rules for the rest)
Verdict
I was a little skeptic that this game would go off the wayside, and my group would continue to prefer Pandemic over this, but I have played this a few times now, and theres has definitely been more laughing (almost to the point of tears), EVERY TIME we played this game. I can’t exactly say why, but I think the theme is maybe not as deadly serious as a worldwide rampaging epidemic, or it could be that its not as strategy heavy as Pandemic.
I like playing this game both with the family rules and the advanced rules, but prefer the advanced rules, as it really adds some great mechanics(hazardous materials, flare ups, hot spots, ambulance, fire truck etc.) and the unique roles that made pandemic an awesome co-op game.
I would recommend to anyone who likes pandemic and wants another great co-op experience with a different enough mechanic and theme, to make it worth owning alongside. The fun factor in this one is through the burning, charred roof!