profile badges
recent achievements

I'm a Player!
Claim that you have played a game today by clicking the "Played Today!" button on a game page.
Claim that you have played a game today by clicking the "Played Today!" button on a game page.

Rated My First Game
Rate a game you have played.
Rate a game you have played.

My First Favorite!
Add a game to your list of Favorites by clicking the "Favorite" button on a game page.
Add a game to your list of Favorites by clicking the "Favorite" button on a game page.

I Got What I Wanted
Add a game to your Owned list that was previously in your Wish list.
Add a game to your Owned list that was previously in your Wish list.
Mysterium
For the first one or two games with a new group it’s helpful (and entertaining) for the ghost to break down the logic of its vision card selections following a correct guess by a psychic at the end of an hour. I’ve found that this helps prime the players imaginations a bit and allows them look at the vision cards in ways they had previously not considered. For example, if you point out that the color and tone of the first vision card you presented matches the color and tone of the location you were trying to point them to, there’s often an ‘aha’ moment where suddenly everyone understands that they need to look beyond the illustration on the card to find clues. The players become more engaged and the conversations and debates become far more interesting and helpful. Of course this also leads to over-analyzing visions, but that only makes for a richer and more enjoyable experience for everyone. After 1 or 2 games it’s not necessary to do this anymore but sometimes this can be an entertaining part of the game for everyone and has no observable effect on the outcome of the game.