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Myth
When it first appeared on Kickstarter I was very interested in the cool looking miniatures and the fact that it’s fully cooperative. I was looking for a dungeon crawler playable with two without someone having to play evil. I waited patiently for the first reviews, as I analyse everything before buying, but most reviews were mediocre at best. Especially the rule-book got many negative remarks. Seeing the box at my FLG I just couldn’t resist and now I just backed their second Kickstarter: Journeyman, because the game is great. I guess that for many boardgamers Myth left to much to choice. Being a hardcore boardgamer myself, I never saw it as a negative but that’s probably because I’m not good at remembering rules anyway and we play most of our games “in the spirit of the rules”. Many people argument “why would I set up 2 lairs if the rules let me put out 1, but that’s just the same as saying why should I add 6 epidemic cards if we can use 4 in Pandemic. I love the Darkness system, it’s logical and thematic: when you do cool stuff the Darkness will see you as a treat and react. You can slaughter many foes at once, do all sorts off interesting combos and you really must cooperate to win. I love this game and it even started my first painting experience.