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Archipelago
I can’t get enough of this game. It has variable victory conditions and hidden agendas that will leave you guessing and second guessing yourself and your opponents (with a variant for more open play, if you want it). It has an absorbing (and somewhat controversial) theme whose mechanics interact with the theme quite effectively and subversively. It has a modular board whose map develops differently every time you play. It has bidding, rule-bending power-up cards, semi-cooperation and pineapples. It’s one of those games that throws a lot of interesting ideas into the blender and comes out with an amazing unique experience every time. Because the rules, map and victory conditions are modular, and the cards you can acquire can steer your strategy in a variety of directions, no game unfolds quite the same way.
I recommend playing through once to get a feel for how it plays then again to really dive in to the strategy and savor the wildness of the rules. The game is a slow-burner whose quirky and subversive combination systems creep up on you. A special game indeed.
-g