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Ghostbusters: The Board Game
Ghostbusters
Board game review
The miniatures are well sculpted especially the ghosts and I don’t feel like these need painting.
In the box are 10 double sided tiles about 13 ½ x 13 ½ Centimeters, 1 Spirit world tile, 1 PKE Meter tile, 20 proton stream tokens, 16 slime tokens, 5 gate tokens, 4 Ghostbusters character cards, 6 Ghost cards, 15 Scenario cards, 4 Ghostbusters figures, 40 ghost figures including 3 ghost boss figures these are translucent and 1 Ecto-1 car figure with corresponding tile, 1 eight sided dice 1 six sided event die and four six sided die.
Setup time varies depending on the scenario but is usually pretty quick, game length also depends on the scenario. The box says 30 -120 minuets but id say add at least 30 minuets for your first game and at least 15 to 20 from then on.
This is a cooperative game that uses dice; players have levels and a limited number of actions. The player goes then the ghosts react to what the players do, the ghosts follow a pattern of if hit do “action” if missed do “action” style of play, there is also an end of round mechanic that can differ depending on the scenario you are playing, you also roll an event die which can cause more ghosts appear or all ghosts to go into a frenzy this makes ghost actions hard to predict.
This game is fairly easy to play the hardest part is remembering to use the special abilities of your character, and the ghosts forgetting these can mean the difference between winning and loosing.
Each scenario has a level and its best to play them in order, a single play through one level will teach you the rules, I don’t think once you play through all the scenarios (although there are 15) you would go back and play them again, Cryptozoic does have a random scenario generator on their web site and some Expansion Packs, overall though the game is fun to play and I believe it would be a good one for families.