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Axiluvia

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8
Go to the Pandemic page

Pandemic

31 out of 77 gamers thought this was helpful

This is one of those simple to learn, little more difficult to master games. With everyone knowing what to do and working together, the easier difficulties shouldn’t be that hard for people.

Still, the game can surprise you, and at times have you fail before you realize what’s going on.

They obviously did a lot of playtesting with this, since the classes are balanced, and if you’re not careful, the pandemic can easily be overwhelming. Still, I think on the medium difficulty, we’ve been it about 75-80% of the time, which is not a bad record.

4
Go to the Descent: Journeys in the Dark (2ed) page
80 out of 131 gamers thought this was helpful

Honestly, I’m used to Fantasy Flight games being difficult for the players; it’s one of the reasons I enjoy them. This, however, was just an excessive dealing in frustration.

Don’t get me wrong, I like the game, the concepts, and a lot of the execution, it just didn’t feel like the playtesters actually checked to make sure they could WIN.

It’s heavily die-roll based, and very easy to lose entire turns. It really doesn’t help that the GM (instead of other FF games, there’s a player that controls the monsters and events, which just make it that much worse) can REALLY **** with the other players. It feels like the GM was supposed to me BAD decisions, versus smart ones, since that felt the only way to give the heroes a chance.

When the senarios take a while, and you need to play about 10 scenarios to finish the game, and you’ll probably lose about 80% of them… it just becomes unfun. ****, it’s really easy to lose the TUTORIAL mission.

Would I recommend this game? Only if you enjoy making a lot of house rules.

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