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Anomia

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Have you ever considered that our minds are positively brimming with all sorts of random information? Soap brands, pop songs, sports teams...the list is endless! Normally, it's easy to give an example of a dog breed, a frozen food, or a fairy tale character - but be warned; you’ll find that your brain works a little differently under pressure!

Anomia is simple. Players flip cards in turn until the symbols on two players’ cards match. Matching players must race to give an example of the category on their opponent’s card. Whoever blurts out a correct answer first wins their opponent’s card, and drawing continues. Sounds easy, right? Think again! Wild cards create unexpected matches, and face-offs can cascade when you lose a card, revealing a new match. Pay attention - it could be your turn at any time!

Fast moving and hilarious, Anomia will have everyone roaring with laughter as they try to beat each other to the punch! Winner of multiple awards, including the Mensa Select Seal, ASTRA's Best Toys for Kids, Major Fun's Party and Word Games Awards, Dr. Toys Best Vacation Products, and the National Parenting Seal of Approval.

User Reviews (2)

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4
Canada
9
17 of 18 gamers found this helpful
“Shouting and Laughter”

Anomia is a card-based game based on words and matching symbols. The deck is shuffled and split in to two piles. Similar to the card game snap, a card is flipped over one at a time by players waiting to see if the symbol in the center of the card matches anyone else’s symbol. If a match exists, you must say an example of the word displayed on the opponent’s card before they do the same with your card. Whoever does this first collects the opponent’s card. If taking that card reveals another pair, this is known as a “cascade” and there is another face-off immediately. This continues until no more pairs are visible, at which point the next player in the rotation would pick a card.

Example:

Player 1 flips over a card with the words “toothpaste brand” and a circle in the middle. Player 2 also has a card showing with a circle in the middle, but the word “Reptile”. Player 1 must say an example of a reptile before Player 2 says a toothpaste brand. Whoever completes this first collects the other player’s card.

To throw a wrench in to the mix, wild cards showing two different symbols are also in the deck. They now mean that those two symbols are a match and will result in face-offs. These cards when drawn are placed in between the two card piles. Any new wild card that is drawn replaces any previously drawn wild card so there is only one extra match possible at a time.

The winner is determined by who has the most claimed cards at the end of the round.

The rules that are provided are to be read out as play happens allowing the players to learn as they go and not stressing too much on being complicated. This style allows almost anyone the ability to quickly grasp game play quickly. The replay value is high since many different words can be given as answers, no two rounds are the same, and there are two different decks provided with different subjects on the cards. The only difficult part can be if the players are unfamiliar with a subject listed, such as “rock operas”.

All in all, this game is about quick symbol matching and quick word recollection. It is always a good time when the family gets together.

 
Player Avatar
4
Private eye
Noble
9
6 of 8 gamers found this helpful
“Quick-thinking random knowledge”

I have played this game several times with friends at game nights and it is a great game to start out the night with! You have a stack of cards with words and symbols on them. The stack is upside-down and on your turn, you flip over one. If your symbol matches the symbol of someone else’s card, you shout out something that THEIR card describes. For instance, for “astronaut”, you would said “Buzz Aldrin!” or “Sally Ride!” And then you get that card. The object is to get the biggest pile of cards. It gets fun and difficult, though, when a card gets picked up and then the symbol and word underneath is revealed, which is then in play, and can trigger a domino effect of shouting and card grabbing!

 

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