KeyForge: Call of the Archons Starter Set - Board Game Box Shot

KeyForge: Call of the Archons Starter Set

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Enter a world where anything is possible in KeyForge! In the center of the universe hangs the Crucible, an artificial world built from the pieces of countless planets. Here, in the world’s first Unique Deck Game, created by legendary designer Richard Garfield, two players step into the roles of mighty Archons, racing to forge keys that unlock the Crucible’s hidden Vaults.

Leading their diverse teams, filled with followers from three of the Crucible’s great Houses, the Archons must gather Æmber, stave off their opponent’s progress, and ultimately be the first to open a Vault and gain its incredible knowledge. With a vast array of creatures, artifacts, and abilities and over 104 quadrillion possible decks, every deck is completely one-of-a-kind, and no two battles will ever be the same!

Individual decks are availabe at $9.95 each and contain 37 cards: 1 Identity card and 36 Playing cards.

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5 of 5 gamers found this helpful
“Unique and Fun”

The premise of KeyForge promises that every player can buy a unique deck, which will provide a unique play experience for everyone that is fun. KeyForge delivers on that promise.
Part of what I love about KeyForge is the end game goal. Compared to many other similar card games like Magic or Pokemon, the goal of KeyForge is not to kill your opponent, but rather to forge 3 keys by gaining amber the fastest. With that, KeyForge promotes new and interesting mechanics that cannot be found within these games, such as capturing where an opponent can take control of a amber for forging a key with a creature, but the other player can get it back by killing the creature. Furthermore, creatures can reap to gain aember rather than fighting, providing an alternate yet intriguing decision to make every turn.
However, the end game goal does cause one problem, which is that the end game is often anti-climatic. Without at key cheat, an opponent can often see when they are going to lose the game, causing them to not finish the game properly. In the end, the experience getting to the win was still fun.
Keyforge also solves a problem found within many other TCGs, which is the issue of mana or lands to pay for cards. In many other games, the mana system can cause a player to go turns without playing a card, as they either have too much or too little mana. Instead, Keyforge limits the player to playing 1 of 3 houses each turn. Only cards and creatures of the chosen house can be played or used without paying any resources to do so. This means a player can easily have a powerful turn more quickly and mana cards don’t take up space in your hand.
Overall, Keyforge is exciting and promotes a great back in forth between players. I would suggest that people buy the Age of Ascension starter set if they want to play KeyForge.

 

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