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Twilight Imperium (4th Ed.) - Board Game Box Shot

Twilight Imperium (4th Ed.)

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Each player takes command of one of seventeen unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.

Mecatol Rex. The center of the known galaxy and seat of the former Lazax Empire. Scarred by the flames of betrayal, Rex is a specter of a fallen empire and of ages long forgotten, yet it remains an object of reverence— and desire—in a galaxy of conflict and uncertainty.

Once, the great city that spanned its surface was the pinnacle of civilization. Today, Mecatol City is naught but a blasted shell of its former glory, a grim respite in the toxic Sea of Desolation that covers the majority of the planet.

Even so, its parabolic history of decadence and destruction does little to deter those who would seek to harness its power. The Winaaran custodians who dwell within the remnants of the city maintain what is left of the former capital, waiting for one of the Great Races to step forward and take up the mantle of the former Emperors.

But who among the races of the galaxy could fill the void left by the Lazax? To lay claim to the throne is a destiny sought by many, yet the shadows of the past serve as a grim warning to those who would follow in their footsteps…

User Reviews (2)

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It was 3rd edition of Twilight Imperium that started board gaming hobby for me – it was 2013 and big, colorful box promising adventure, strategy and epic space opera conflict drew my attention – Twilight Imperium was the game that catched my imagination and showed me how great board games can be.
But it was not a perfect game by any means – despite my love for this title I had opportunity to play it only about 15 times – it was heavy, it needed expansion to work properly and there were some in-game mechanics that made 3rd edition great and epic, yet flawed classic (in a way it was a board game version of “Conan the Barbarian” movie – a lot of great stuff wrinkled with some bad elements. Anyways, there was room for improvement and fortunately FFG saw it too.
4th edition of Twilight Imperium is not a revolution but an evolution of previous edition – former 3rd edition players will feel like at home with new game. But all changes made are just perfect. In 2 years I already played in 4th edition about 20 times – all my gaming buddies hold an opinion that it is the best currently available strategy game on the market. And I concur.

Strategy cards are refined and works perfectly, new technology development rules are clear and easy to grasp, PDS are built only by using Construction Strategy Card – thus turtling got removed. Also, contrary to many FFG titles, base game works perfectly and is a complete game. In a way I am worried that expansion is coming because in my opinion basic version of Twilight Imperium 4th edition is just perfect game – and I am truly worried that new stuff will „spoil” perfect balance and elegant design of basic game.
Anyways – if you got at least 2 other gaming buddies don’t hesitate and buy this game – it is one of the greatest strategy/ameritrash games ever published.

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7 of 16 gamers found this helpful
“Exciting and engrossing game”

This game has been a blast to play. I have enjoyed exploring the different and their unique ways to win. I have only played a few of the 17 races of the game and cannot believe how varied each race approaches the game. The unique way to setup the board can be frustrating and at the same time exhilarating when you overcome a bad setup. I would recommend this game to avid gamers who enjoy a long list a varied styles of play.


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