Bruxelles 1893 - Board Game Box Shot

Bruxelles 1893

| Published: 2013
30 8 4

In Bruxelles 1893, you represent one of the famous architects who established the reputation of Art Nouveau in the Belgian capital. Your assistants help you perform actions such as the construction of Art Nouveau buildings, or creating the works of art that decorate these beautiful homes.

Constructing buildings allows you to fund your most beautiful masterpiece, shown on your personal board. It is also possible to develop your reputation as an architect, increase your influence at the Royal Palace or City Hall, and even benefit from Public Figures that you meet during your theater outings. The architect who garners the most fame in the form of victory points (VP) wins the game!

The action board is modular, with not every player having access to each action each turn. Some actions cost money – acquiring high-quality materials, building a level of your personal house, finding a patron, creating a work of art, selling that art for money and prestige – while other actions are free but can potentially cause you to lose one of your workers; these latter actions include acquiring low-quality materials, activating your patrons, visiting the stock exchange, and taking one of the actions with a cost. Once everyone has passed on taking more actions, the round ends and players have an art exhibition during which they can sell works. After this, players receive prestige points or bonus cards based on the symbols they've placed their workers next to on the action board.

After five rounds, the game ends and players score bonus points based on their architect level, their bonus cards, how well they've completed their work, and their money on hand.

User Reviews (1)

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Gamer - Level 2
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38 of 44 gamers found this helpful
“So many scales to score on, so many ways of getting points!”

Bruxelles 1893 is a very challenging game.

It has lots of ways of making points, and the points you make with each one will be diferent according to the coeficient you decide for each.

The game allows you to choose only some of this ways and to be however effective, and this is one of the things I like more from it.

The race to free your workers from jail is very important, and so is the fact of choosing fast at least two of the ways of getting points to do them.

In sum, there’s a lo of games in one, there’s a lot of races in wich we can decide or not to be, and a lot of ways to win.

By the way, the colours, symbols and shapes are not friendly at all and the board and card colours and style, although they match well the subject, are not very convenient for seeing clearly the diferent scales.

 

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