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Tzolk'in: The Mayan Calendar
When I first saw this game set up, I thought that the giant gear in the center was such a gimmick and couldn’t possibly lead to interesting gameplay… boy was I wrong.
This euro style worker placement game is very deep and seriously makes you think and plan. The strategy here is not just what you plan to do this turn, but you must calculate many moves in advance, sometimes 2, 3, or even 4 turns ahead. And by turns, this game literally revolves (puns intended) around turning a giant gear system.
The victory conditions all feel very Mayan…the three main ways to win are: —build a temple to please the gods, but dont **** them off or suffer their consequences. —Use the crystal skulls to gain victory points. —construct buildings worth points. Ok well that last one is not unique at all. In fact it reminds me very much so of Puerto Rico or 7 wonders with some of the later buildings reminding me of the guild halls from each game.
If this game has any short comings, its that you can simply ignore whole paths of victory points, which I feel is an issue in many euro games. I can completely choose not to get any crystal skulls and focus exclusively on building the temple and base my strategy around that. Being that there are many avenues of victory, the player to win is most often the one who chooses a path that the other players are not competing for control of. Other than blocking points from my opponents, there is no real benefit to diversifying my strategy and dipping my fingers in each vein of victory points. Its almost always better to stay focused in one area.
Regardless, the mechanic alone of the gear is enough to keep me coming back for more. Mechanically Its one of the most unique games I’ve played and certainly deserves a place on your game shelf.