profile badges
recent achievements
Check Out My Favorites
Add 5 games to your Favorites list.
Add 5 games to your Favorites list.
Rated 5 Games
Rate 5 games you have played.
Rate 5 games you have played.
My First Wish!
Add a game to your Wish List by clicking the "Want It" button on a game page.
Add a game to your Wish List by clicking the "Want It" button on a game page.
My First Favorite!
Add a game to your list of Favorites by clicking the "Favorite" button on a game page.
Add a game to your list of Favorites by clicking the "Favorite" button on a game page.
Onirim
With a world of distractions these days, it is not often that you find a game so simple to pick up that you can do it instead of picking up a cell phone. At the end of a long day or on a rainy afternoon few games short of a standard deck of cards come close to the casual ease of Onirim. While that in itself is refreshing, it is also one of the few games to truly bring a childlike character and charm to each sitting, if you can get into the theme.
The act of escaping from spirits in your dreams is the basis for Onirim, and you are presented with a deck of beautifully illustrated cards in a compact box with which you will begin your quest. Inside the box with my version of the game was a small miniature of an Incubus spirit and 7 expansions which add complexity and replay variety. Whether you play with the expansion cards or not, I found the spirit figure a cute companion and nice touch for a game that will be largely played solo.
Gameplay is simple and straightforward with a set-making mechanic which sees you drawing and discarding to obtain keys and doors to break out of your dream-state labyrinth. Occasionally spirits arise and ruin your plans, and you must sacrifice cards to move past them. This can make it quite a challenging puzzle to discover all of the needed keys to escape, and there is some, though not too much, strategy to go along with the luck.
The Good Stuff
Quick play, planning is necessary to succeed. Fun little box is packaged well. Lots of replay with all of the expansions.
Quibbles
All 7 expansions come in one big deck, and the symbols used on the cards to differentiate them are not so easy to tell apart. Some sleeves or rubber bands are necessary.
Verdict
This is a light and enjoyable game which picks up easily, and I look forward to trying two-player games. I could see this being a very friendly parent-child game. Even though it is not necessarily a ‘kid’ theme, it can be soothing, meditative, and carefree. Whether you find that boring or it temporarily brings you to another place, I’d give Onirim at least one go.