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The game has a serious design issue (which they tried to correct in later version). With good players, the last turns become a constant stopping of others to complete the victory conditions thus it drags on in an unending blocking game which only boredom Leads to Someone just giving up.

At a two player count, it feels repetitive and completely predictable.

Cards and components are nice but not worth playing at any player count. The Art on the cards is beautiful and the way the map fits together is good.

Pity but more playtesting early on might have solved the issue. The exp Asians tries to solve the issue of the never ending blocking game by introducing the concept of „we need a king“- ie the Game will end no matter what.

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