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Go to the Android: Netrunner page
Go to the Machi Koro page
Go to the Machi Koro page

Machi Koro

59 out of 68 gamers thought this was helpful

Fast and easy. Machi Koro removes the numerical advantages on a board and so goes away the AP that makes Catan a slog to play through.

By offering interesting choices and by allowing you to customize a city. Machi Koro offers lots of strategic depth and does away with the less approachable aspects of economic board gaming. Machi Koro, like other economic games, offers more freedom than a classic board game. It does have one or two guaranteed strategies within the core box.

Machi Koro excels with at least one expansion, the core box will last you through 20-30 play throughs. This sounds like a lot, especially for the price tag, but with an expansion you can draft. Drafting makes the game feel like a hybrid between Catan and Dominion.

This game is my 2015 Economic game of choice and it will continue to be until something more interesting that is easier to teach pops up.

Go to the Warhammer: Diskwars page
45 out of 51 gamers thought this was helpful

Image a typical card game in terms of keywords and stats. Now round those pieces of cardboard. Make distance matter, add a command system, and add an element of chance. You get diskwars.

To be honest the disk flipping mechanic is really gimmicky. It’s interesting that the same disk has some differences, but really it makes it more AP prone.

Other than that, it is a solid game. Really easy to learn the rules, the only part I wasn’t 100% clear on if the LIFO resolution approach scrums (melees with multiple engagements). Looking at the rules a year later it seems to favor the reading that all disks both attack and a counter in engagements, which wasn’t intuitive to me at the time I first open up the game. Regardless a fourth example on the multiple engagements would’ve been nice.

Wounding versus damage was interesting, it really helps abstract the concept of wounding in comparison to damage for some less experienced wargames.

Simple dice and the range stick are only used in ranged attacks, this makes the gameplay fast. Command points by the numerical value on the cards was interesting especially because it has a RPS mechanic tied into as well. The command system doesn’t inhibit the turns and adds a bit of additional tactical flair by giving specific bonuses or disadvantages.

The engagement mechanic, simply if there’s a disk on top of another disk, the disk below is pinned and cannot move off. It seems pretty nifty at first, but pinning happens quite frequently, it makes the disks hard to read (the disks being laden with information), and sometimes the engagement resolves with neither side dying, meaning in the next round the disk underneath isn’t going to be able to move.

I would recommend it to anyone who is interested in wargaming, but doesn’t want to buy into a game system just yet. Try this cheap box out, and if you are interested in the style of game in a few months, pick a game you know you’d enjoy thematically.

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