Grant Barisenkoff
gamer level 3
769 xp
769 xp
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3
3
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https://boardgaming.com/register/?invited_by=grant-barisenkoff
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Arrowhead
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Gamer - Level 3
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Noble
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Player Stats
Critic (lvl 1)
155 xp
155 xp
Explorer (lvl 1)
230 xp
230 xp
Professor (lvl 0)
46 xp
46 xp
Reporter (lvl 0)
21 xp
21 xp
About Me
I'm just new to gaming. Never new how big it was until a friend showed me some games of his and I realized a board game didn't have to be Life or Monopoly. I really liked Small world and Pandemic.
Farmageddon
Farmageddon is frenetic, fast paced, and fun. The game moves really fast – you pretty much always have access to enough Crop cards to harvest a crop the turn after you plant it. But if you don’t, it will certainly get stolen or destroyed or attacked in some way – that’s the nature of the game, and it will happen even if you harvest as fast as possible. Fortunately, the fast-paced nature removes what could be frustration when your crops constantly get stolen or destroyed – you can easily plant new crops, or just steal and sabotage other player’s crops. You’re never out of the game, and the action cards are varied enough that you will be able to do something to help yourself or hurt others.
There isn’t a whole lot of depth here – but the game isn’t going for that. It’s best when played quickly – if you spend too much time plotting your strategy, you will likely get frustrated when it gets completely foiled. However it’s not a mindless game – you feel like your choices matter, and there are different ways to play cards depending on what you think might happen. Cards interact in zany ways that are funny and make the game spark with laughter a little.
There is definitely a lot of opportunity for spite here. Some cards definitely hurt everyone, but most target a single player – and it can be easy to really target someone, especially if you’re the leader. Of course, being the leader also makes you a target, so it goes both ways. As long as no one playing is too sensitive, all the attacking happens on equal, open ground.
If there’s one flaw in the game, it’s that it is vulnerable to outside conditions. Allow me to explain; in many board games, if one player is really bad (inexperience, lack of strategy, whatever), the poor experience is usually contained to that person. They may unknowingly give an advantage to another player or something like that, but otherwise it doesn’t necessarily skew the experience. But in Farmageddon if one player is bad, it can completely deride the experience. The balance rides on players continuing to do things that make sense – stealing other player’s crops and then harvesting them, destroying Crops to free up a planting field and then planting a crop in that field, etc. But I had a game where one player would just destroy all the crops with a dust bowl… and then pass his turn. Sure it freed up planting fields for the next player… but then that player couldn’t play any of his attack cards since there were no other crops out there. So he would plant his crops, then the next player would destroy or steal them, then the next player plants another crop, then back to that first player and… BAM! Another dust bowl. For several turns this happened and no one could harvest anything, and it wasn’t a winning strategy for the dust-bowler, by the way.
Another issue that arose from this is that, because we couldn’t play our action cards, our hands grew and grew while the action deck shrunk and shrunk. By the end of the game the action deck was so small, the 3 Dust Bowls just kept coming up over and over again. It made for a somewhat frustrating experience.
But still – that was due to player inexperience. One would hope that after a few plays, everyone would learn the basic strategies and things would balance themselves out. When they are balanced, it’s quite a blast. [side note – shuffle your decks well. A poorly shuffled deck can also result in a similar effect at least for a while.]
When played the way it was meant to be played, Farmageddon is a hilarious, action-packed experience that is a whole lot of fun. Even when imbalances arise, the game only lasts about 30 minutes, so you can try again and hopefully everyone has learned from their mistakes. The art on the cards is brilliant and delightful. The theme is fun and well-implemented.