Marvel United
Will the Heroes Prevail Against Nefarious Supervillains?
Red Skull, Ultron, and Taskmaster are attacking the city, each with their own evil scheme for destruction and domination. To stop them, superheroes like Captain America, Iron Man, and Captain Marvel are joining forces. In the end, will the combined efforts of these heroes be enough to save the world?
In Marvel United, players must work together to stop the plans of an evil Supervillain. They will use each hero’s custom deck of powers and abilities, playing off the strengths of one-another for added effect, as they try and finish missions and take out the villain before it’s too late. They’ll battle in locations all around the city. In the end, either the city will be saved, or the world will be doomed.
User Reviews (1)
Add a Review for "Marvel United"
You must be logged in to add a review.
Marvel Unlimited is a game developed by CMON and distributed by Spin Master Games. Designed for 1-4 players (but can play 5 with some slight modification), the players select a Marvel superhero (Captain America, Iron Man, Hulk, Black Widow, Captain Marvel, Ant Man) to face off against one of three super villains (Red Skull, Ultron and Taskmaster).
Game setup is fairly straight forward, you select a villain and set aside their mini, deck and plan card, you select 6 location at random, and lay them out clockwise. Roll a die or use some other randomizer to place the villain on a location, then place the heroes opposite. Everyone shuffles and draws 3 cards and you’re off!
Play proceeds clockwise with the villain going, then 2 players going, laying out the cards in sequential order forming a “story line”. This is significant because each player can combo their own card play with the card play of the previous player for a more dynamic turn.
We played a handful of games over the holidays with my kids ranging in ages from 5 to 11, and everyone picked it up pretty quickly, even the 5 year old, though she needed help with any cards that had abilities on them as well. They all really enjoyed the experience.
The game’s components range from excellent to subpar. The miniatures are all well-crafted with fun designs and as a model painter, I look forward to painting them. The tokens are all the good thick card stock we’ve come to expect of tokens and should hold up to repeat play nicely. The locations, decks and villain plan cards leave much to be designed and are rather flimsy. Sleeving the decks will alleviate the deck problem, but not the others.
The kickstarter for this game made a killing, and there were a plethora of expansions and exclusive pieces, so we should start seeing a lot of that in 2022 which is good for the game to get some added variety.
Being a avid Marvel Champions LCG player (See my review on the MCLCG page), this game shares, at a minimum, a similar linage… being a cooperative, Marvel, card game… but that is where the similarities end. MCLCG is a much deeper, more complex experience to Marvel United. That said, this game has its own nice niche, and is an excellent game for family game night, for casual gamers and as a nice distraction game when avid gamers need to break up game night repetition.
I highly recommend this game for any family that’s a fan of Marvel comics or the Marvel Cinematic Universe or any casual gamer looking for something fun to bring to the table during their game nights!