Revolver 2: Last Stand at Malpaso
In 1894, farmers from the small village of Malpaso face the prospect of again losing their livelihood to a band of roving thieves, led by the self-styled "General" Mapache – himself wanted by the Mexican National Defense Army.
Their solution is to go to the much admired but fallen from grace "Padre" Esteban, and see whether he can hire gunfighters to protect them. After trying to raise funds by any means at the "All Rivers" Poker tournament, the Padre recruits a band of gunslingers for the task and, once complete, travels back to the village over the precipitous Los Quantos bridge – all the while harassed by a detachment of the General's men. There they fortify Malpaso itself, and usher the frightened villagers into the abandoned silver mine for protection.
When the bandits finally attack, both sides are prepared. Mapache's men unleashing their Gatling gun to devastating effect, while the villagers have a few tricks of their own. Both sides will suffer many casualties in the calamitous battle, but will the Mexican Army arrive in time to put an end to the bloodshed?
Revolver 2: Last Stand at Malpaso is a two-player card game set in the Old West, in which one player takes the role of General Mapache and his band of thieving outlaws, and the other player controls the villagers and guardians hired to protect the town of Malpaso, led by the infamous Padre Esteban. Each player has a unique deck of cards with unique possibilities as well as different winning conditions, which requires different tactics and different methods of play.
More than just new locations, Revolver 2 features brand new gameplay elements in players can use a mine cart-mounted Gatling gun, blow up a bridge, assemble their own team of gunfighters, and dynamite mine tunnels. The game also includes a terrific Stud Poker mini-game which determines in which town the initial firefights occur.
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So, I went to my local game store with my mind set on buying a new game, but on a limited budget (Does those encounters ever end well?). After spending quite some time pacing back and forth in the store, reading on almost every box my decision finally landed on this one.
I regretted it the second I walked out the store but tried to convince myself that it would be fun.
So, when the time finally came to test the new game I had glanced at the rules, thought they looked simple and tried to set up the game and explain it to my fiancée. Easier said and done since I noticed that I myself didn’t quite grasp the game yet.
After trying to play we eventually just put it back in the box and decided to have another go at it some other day.
After re-reading the rules thoroughly I noticed that they weren’t very well-written. They were messy and several steps were without explanation. So, as we played we tried to figure out how the creators meant that it should be played.
And! It actually was quite fun!
My thoughts:
So, what I can say is that I definitely will play this game again, however I have some objections. The game mechanics are a bit underdeveloped, making it less fun unfortunately (at least compared to what I like and am used to) however it is easy to learn (well, if one manages to read the rules) and easy to teach.
Biggest con:
There was a lot of native american imagery in it which I do not appreciate. I am guessing the creators are not native american and I am afraid that they have not consulted the native american community about the use of these. It is cultural appropriation, and therefore I will never recommend anyone to buy this game.