Pocket Madness
2-4
8+
30
As followers of ancient myths, guided by dark and promising rumors, you survey the most disturbing locations, each more unse ling than the last, in search of clues. Gathering enough of them will allow you to open portals to see these obscure worlds… unless you would prefer to publish your research, plunging your opponents into madness.
You must be careful, though, because you are meddling with powers that are beyond you, and it could be you who is first to fall, once and for all, into madness!
Maintain your sanity longer than your opponents, because the least crazy cultist wins the game!
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