Mystic Vale
2-4
14+
45
A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power.
In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game!
- Innovative Card Crafting System creates a game experience like you’ve never played before!
- Beautiful artwork and graphics that bring the game to life.
- Concise rules offer a deep gaming experience with meaningful decisions.
- Tremendous replay value that will increase with future expansions.
User Reviews (1)
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This is a deck building game fairly consistent with other games in this genre as far as game play goes but it does include some differences that make it more than a worthy adversary to those games for space in your game collection. It uses AEG’s “crafting system” where the 36 Vale (Reward) cards, the player’s starting decks and subsequent Advancement cards are all printed on strong but flexible clear plastic which slide into sleeves to build the cards whilst also building your deck.
Each player chooses a similarly constructed deck, the cards of which are slipped separately into clear plastic sleeves. The Advancement cards show illustrations in either their top, middle or lower section that show through the clear plastic when slipped in with cards from the player’s own deck, thus building the card’s abilities. A 9 card grid is formed in the centre of the table from the Advancement cards along with Fertile Soil cards; players build their hands from these.
The game relies on players skills in deck building. There are no Dungeoneering or Adventure groups, no weapons or equipment that to be attached, just skill with a little amount of luck in the market-place, and even then your savvy can affect your luck. There is no real player interaction as you do not fight opponents in any way, neither can you steal cards from them. All of this means that games can be played and enjoyed in 30-45 minutes.
Definitely for players who enjoy deck building but want something a little more quirky and generally faster to play.