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Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill - Board Game Box Shot

Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill

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The sleeper hit has awakened! Epic Spell Wars: Rumble at Castle Tentakill is finally here and it’s loaded with all-new ways to deliver a smoking death to all who oppose you. This stand-alone game is also 100% compatible with the original game, which allows players to turn an already epic game into an EP​IC game. Featuring game design and all-new art from the original creative team of Cory Jones, Rob Heinsoo, and Nick Edwards.

Epic Spell Wars 2 Publisher Image

New Addition: Creatures! Delivery cards in this set can also become your pets if you roll well enough. With a familiar by your side for a few rounds, you’ll be unstoppable. But if a big splash of damage is heading your way, why not have your little buddy jump in the way and take that blast instead of you?

New Addition: Blood! Collect Blood as you slay your opponents and tempt fate with powerful magiks and treasures. Use your Blood points to make some spells even more powerful than before.

New Addition: Reactions! A few spells will partially resolve even if you die too soon. Now you can play a full-strength spell without fretting about dying before it resolves. With a Reaction in there, you’ll get your revenge…

New Addition: The Standee matters! That crazy stand-up piece is now a coveted heirloom in the game. If you control it, several of your spells will increase in strength. It can also earn you some extra Blood.

Whether you have played the original or not, this new set will provide everything you need to start blasting your opponents into tiny bits of goo. Experienced players will find new challenges and they’ll marvel at the all-new Treasures and Dead Wizard cards as well. Mix the two sets together for the ultimate carnage-fest!

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Critic - Level 1
53 of 59 gamers found this helpful
“It Took Itself Too I Had to Throw It Away”

Let me begin by stating that I really enjoyed the original game “Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre”, below is an excerpt from that review:

“My thought regarding Epic Spell Wars…is that it spends less time worrying about being a decent card game, and really just focuses on entertaining the crowd. No one really walks away from this game with any stories of great triumph (or loss), since nothing has been really invested into the game, ie Casual Gamer paradise. No gain, no loss, great filler. Frankly, it’s my guilty pleasure game…”

The tragedy of this stand-alone expansion is that instead of appreciating the original for being true filler and casual gamer paradise, this expansion went from RomCom gold to Drama tragedy. It’s the equivalent of Ben Stiller’s character, Tugg Speedman, in “Tropic Thunder”. An awesome action star in the “Scorcher” franchise losing it all in an attempt to play a serious, Oscar-bait dramatic role in “Simple Jack”.

Tentakill is “Simple Jack”, which is considered one of the worst films of all time.

For those unfamiliar with the original “Epic Spell Wars…”, it’s a simple card game. Each player takes the role of a Wizard, and you draw cards at random to build your hand of 8 cards. Cards are classified into three types: Source, Quality, and Delivery. Each turn each wizard builds a spell using 1 of each classification and resolves the “spell” composed of the cards placed down in front of him/her. Simple, straightforward, and not a lot of thinking or strategy required. Basically a round could be completed in less than 20 minutes, even with 5 players, and the game in roughly 60 minutes or less.

However, Tentakill went and added addition mechanics to the game. It went ahead and added poor mechanics to an already mechanically simple game. It took itself seriously as a game…the horror. Two of which are “pets” and “blood”, which basically serve to drag the game…on and on. Where the original allowed wizards to cast powerful spells that end the lives of the other wizards after 2-3 turns, Tentakill does its best to preserve those lives. So, when life is finally driven out of a loser of a wizard, the player is made to suffer by waiting…with more waiting. Even the reward of the “Dead Wizard” card, which are additional bonuses that help you in the next round, aren’t worth the constant and present waiting and dragging. Fifteen minutes of filler has now been extended to 1+ hours of…time I’ll never see again. And there at least another 2-3 rounds of this…that’s a 3-hour investment!

I like big games (and I cannot lie), but for games to go on for hours, there has to be a lot of personal reward for the investment. I want a story of great tragedy or victory to be told after a 3-4 hour epic throwdown. Tentakill is not that game. The original Epic Spell Wars is not that game!

I love games, but this one went into my trash receptacle. The only other game in my collection to receive such treatment was The Resistance, and that’s because it ruined friendships. Seriously, it got really bad one night. However, Tentakill deserves a place in the trash because it’s just plain **** (and not even human ****, because that get to go down in a toilet).


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