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Ticket to Ride: Nederland - Board Game Box Shot

Ticket to Ride: Nederland

| Published: 2013
48 5 1
Ticket to Ride: Nederland expansion game in play
images © Days of Wonder

With its countless canals Amsterdam is often called the Venice of the North, but all of Nederland is filled with waterways. A rail journey in this low-lying country crosses hundreds of bridges – and you will pay the toll!

Introducing Ticket to Ride: Nederland, the fourth in the Ticket to Ride Map Collection Series. In Nederland, rail routes have a cost, which you’ll pay for with Bridge Toll Tokens – to the bank… or to another player!

In this beautiful new map of the low country, Ticket to Ride designer Alan R. Moon has created an ingenious new twist – nearly all routes are double-track bridge crossings. When a player grabs the first route between cities, he pays a price in Bridge Toll Tokens directly to the bank; but when the second route is claimed, the tokens go to the player who claimed the first route! Players score bonus points based on the total value of Bridge Toll Tokens they still own at game’s end.

This expansion requires train cards and trains from either Ticket to Ride or Ticket to Ride: Europe.

User Reviews (3)

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United Kingdom
Professional Reviewer
Crab Clan - Legend of the Five Rings
Book Lover
22 of 24 gamers found this helpful
“Going Dutch means losing the family audience”

With its fourth entry in the Ticket to Ride Map Collection, Days of Wonder has gone Dutch. Like the previous Ticket to Ride Map Collection: Volume 3 – The Heart of Africa, Ticket to Ride Map Collection: Volume 4 – Nederland includes just the one map plus a new mechanic that makes game play tighter and ultimately forces a player to pay heavily in terms of points if he is too slow. As with the other titles in the series, it requires a base set to play, either Ticket to Ride or Ticket to Ride: Europe.

The map in this expansion is laid out vertically, much like the maps in Ticket to Ride Map Collection: Volume 3 – The Heart of Africa and Ticket to Ride: Nordic Countries. A riot of verdant green, cut by innumerable rivers and canals, and bound by the North Sea to the West, the Netherlands’ rivers and canals are bridged by Double-Routes, there being more Double than Single routes. Each route has a Toll value attached to it between one and four.

Ticket to Ride Map Collection: Volume 4 – Nederland also includes a set of forty-four Destination Tickets, five sets of Bridge Toll Tokens, and a set of Bonus and Loan cards. These Destination Tickets are of a high value, six of them being worth between twenty-nine and thirty-four points and another seventeen being worth between seventeen and twenty-six points. The cardboard Bridge Toll Tokens are valued either one, two, or four.

Designed for two to five players, the expansion mostly plays just like any Ticket to Ride map, except each player receives forty rather than forty-five trains, and five Destination Tickets of which he must keep three. He also receives Bridge Toll Tokens to a value of thirty. During his turn, a player can draw Train Cards as normal; draw more Destination Tickets (four, must keep one); or play Trains to claim a route. Claiming a route is where this expansion differs from other Ticket to Ride boards. When a player claims the first route of a Double-Route, he pays its value as a Toll in Bridge Toll Tokens to the Bank. If another player later claims this Double-Route’s second route, then that player pays the same Toll in Bridge Toll Tokens to the player who claimed the first route.

For example, the Double-Route between Den Helder and Haarlem has a Toll value of two. Richard claims the first route using four orange Trains Cards, paying the required Bridge Toll Tokens to the bank. Later in the game, Debbie needs the same route and uses four blue Train Cards to claim the second route. Since Richard has claimed the first route, Debbie must pay the Bridge Toll Tokens not to the Bank, but to Richard.

Obviously claiming the first routes of a Double-Route before anyone else is the key here. A player who claims a first route will probably receive the value in Bridge Toll Tokens he paid to the bank from the player who claims the second route. This gives an advantage to the players who go first, so later players start play with some bonus points. As game’s end, the players are awarded points based on the number of Bridge Toll Tokens they have in relation to each other. Should a player run out of Bridge Toll Tokens, he can take a Loan Card for each route claimed. Doing so means that a player cannot score any points based on the number of Bridge Toll Tokens he has at game’s end.
The expansion also includes rules to play the Nederland map without using the Bridge Toll Tokens, plus a two-player variant that uses them and a dummy third player. Its actions are determined in a semi-random fashion by the text at the bottom of some of the Destination Tickets. The effect of this randomness is to make this two-player variant a much more tense playing experience because the dummy player’s actions are not as predictable.

Physically, Ticket to Ride Map Collection: Volume 4 – Nederland is as attractive as the other maps available for Ticket to Ride. Unfortunately, its font is too pretty, especially for casual play, often forcing a player to study the map to work out where the various towns and cities are. The various Destination Ticket and Bonus and Loan Cards are equally as attractive, though not as flawed. The game’s major flaw is the inadequate packaging – the space in the tray provided to store the Bridge Toll Tokens is utterly insufficient. It is possible to store them underneath the tray, but that was certainly not Days of Wonder’s intention.

In comparison to other Ticket to Ride maps, Ticket to Ride Map Collection: Volume 4 – Nederland might be seen as being complex and indeed, it does add another degree of resource management in the form of the Bridge Toll Tokens. That said, what Ticket to Ride Map Collection: Volume 4 – Nederland brings to the Ticket to Ride family is a means to turn on the pressure during the play. That is, claim the first route of a Double-Route as there is a chance that you will get your Bridge Toll Tokens back when another player claims the second route. Essentially this adds an economic aspect to the game in that paying Bridge Toll Tokens to the Bank when claiming the first route of a Double-Route actually serves as an investment in which the player has the potential to recoup the investment made.

As with any new Ticket to Ride map, Ticket to Ride Map Collection: Volume 4 – Nederland presents challenges anew and should be welcomed for that. Its ‘economic’ complexity relative to other entries in the Ticket to Ride family makes Ticket to Ride Map Collection: Volume 4 – Nederland suited to play by the Ticket to Ride enthusiast rather than its original family audience.

Player Avatar
United Kingdom
10 of 20 gamers found this helpful
“Started well, but....”

tailed off quite quickly.

The initial turns are full of tough decisions, always a sign of a good game, and literally giving points to other players is a stroke of genius, but if you don’t get your destination tickets, or if someone gets lucky and gets 3 30+ points worth of destination tickets in their first hand, it’s difficult to see a way to victory.

A bit too much luck involved to be a great version.

Player Avatar
Gamer - Level 1
7 of 19 gamers found this helpful
“Mainly just a new Map”

This expansion really mainly adds a new map for the players bored with the old maps. The toll portion seemed like a good idea, but just made the game longer than needed without any new excitement. We played with 3 people, and maybe it would be better with more? The points at the end for tolls were a large jump, but really just nailed the lid to the coffin shut on those that lost. We the tried playing with the regular rules, and added the Alvin and Dexter Monster Expansion, which really helped to increase the potential of this map.


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