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The Gallerist (2017 edition) - Board Game Box Shot

The Gallerist (2017 edition)

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The Age of Art and Capitalism has created the need for a new occupation - The Gallerist. Blending the talents of an Art Dealer, Museum Curator, and Artists’ Manager, you are about to take on that job! You will promote and nurture artists; buy, display, and sell their art; and build and exert your international influence. As a result, you will achieve the respect needed to draw visitors to your gallery from all over the world. There’s a lot of work to be done, but don’t worry, you can hire assistants to help you. There’s a long queue of unemployed Art aficionados lined up, hoping to work with someone of your stature. Build your fortune by running the most lucrative Gallery ever, and thus win the game by:

having visitors in your gallery;
exhibiting and selling works of art;
investing in artists’ promotion to increase art value;
achieving trends and notoriety as well as curator and dealer goals.

Originally published in 2015

User Reviews (1)

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BoardGaming.com Beta 1.0 Tester
Gamer - Level 4
9
5 of 5 gamers found this helpful
“Simple but deep-unraveled work of art!”

In short, this game is a worker placement game. There are only 4 action spaces where players can place their gallerist (worker) but each space has 2 possible actions to choose. Hence 8 actions in total. Still simple, but how the actions work and interconnected to each other will put anyone into deep deep thought.

In overall, you try to be the most success gallerist by having the most money at the end of the game. This is achieved by many different things, like discover an artist (it has its perk) and ask them to make an art for you, promote them, sell the art from your gallery, participate in international auction, hire workers to do things for you, increase your customer base. The way artists work is very interesting, they can increase their popularity from many different things. If someone buying their works their popularity is increased or maybe promote them on media to gain buzz and such. As their popularity increase, your profit will likely follow as you have their works on your gallery. In time you will reap that profit. The game has this sense of semi-cooperative between players in terms of collaboratively increase artists that they share invested on.
Also even the game has a very limited action space, blocking is not an issue since you can always kick someone else from the occupied space. Kicking someone / their assistant gives your opponent some kind of reward, so its a thing to consider, being kicked is always a pleasure.
All in all, the game surely gives you a long deep thought to work on, a great way to spend the time if you like this kind of heavy Euro games. I like it, very much. At first, early in the game there are so few that you can take head on, but as the game progress, there are many things unraveled and you need to realize them to seize it before someone else does.

I find the game components are amazing, top notch. Super thick tokens and nice custom plastic insert. The best thing is the illustrations from Ian O’Toole are also a masterpiece, fit with the theme.

 

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