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T.I.M.E Stories: A Prophecy of Dragons - Board Game Box Shot

T.I.M.E Stories: A Prophecy of Dragons

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7553 AT (Alternative Timeline): Forget all the things you know about the Middle Ages. Explore a parallel reality where magic changed everything.

Something has gone wrong. The time stream has altered, and the Middle Ages aren't what they used to be. It's up to you to repair the temporal fault in A Prophecy of Dragons, the second expansion to T.I.M.E. Stories.

What will you find when you step into your caisson and go through with the Tachyon Insertion? The receptacles in A Prophecy of Dragons have been chosen for their involvement in the local guilds, and it's up to you to use their contacts to gather clues about the nature of the temporal fault. You'll also need to make good use of your receptacle's talents. Your mission isn't without a certain measure of peril. There are traps and foes that will fight you. Also, these Middle Ages aren't like those you would have studied in your history classes; they're permeated by magic, and that magic can be used against you.

T.I.M.E. Stories: A Prophecy of Dragons is the third T.I.M.E. Stories scenario.

NOTE: You must own the T.I.M.E. Stories base game to play this scenario.

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