Koi - Board Game Box Shot

Koi

| Published: 2018
2

As a Koi fish, you spend your days (turns) swimming to and fro by playing a number of movement cards, with the goal of gobbling up as many dragonflies and frogs as you can every day. Each movement card has from two to four programmed moves, straight, turn, rotate any direction and leap over a space, with some moves being mandatory when played, and others being optional.

Your tranquil Koi Pond begins with some decorative stone and a few lily pads, but you will also receive Natural Beauty cards in your hand that allow a player to add more lily pads, cherry blossoms, ornamental stone and frogs – which both enhances the beauty of the pond, while at the same time, causes turmoil beneath the still waters for the other Koi.

Lily pads are great, as they spawn dragonflies every turn, each of which is worth 3 Victory Points when eaten.

Cherry Blossoms ripple the surface of the water as they land, causing all living things to scatter in the opposite direction – and if you play them wisely, right into your mouth! Stones prevent fish from entering a space and are best placed to block an opponent’s path to a meal. Frogs are delicious 1 VP meals all their own, but… they also eat dragonflies in adjacent spaces, so often they are placed to deprive opponents of their dinner.

As the weather changes, and a new event card is revealed for the day, so must your strategy. At the end of seven days, the game comes to an end, with the best-fed fish being declared the winner. Be wise, be quick, or go hungry. Persevere and you shall succeed.

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BoardGaming.com Beta 1.0 Tester
Petroglyph
Explorer - Level 3
 
7 of 7 gamers found this helpful
“Great bits ”

I enjoy this game very much. The components alone have made me start watching for a used copy of the game so I can have them for use in other games. The game lasts 7 rounds highest score at the end of the 7th round(day) wins the game. Each player is a koi(goldfish) swimming in a large pond. You start with a hand of cards to which you add 3 cards from a common deck. Some of these cards will allow you to move your koi. Other cards allow you to add rocks, cherry blossoms, frogs and lily pads to the pond.The movement cards gave symbols to tell you how to move your koi. If the symbols are in black ink they are mandatory and when you play them you must do the moves. Some are in blue ink and are optional. The symbols are in a vertical column and are read from the bottom of the card upwards. On your turn you can play as many of your cards as you want in any order you choose but may only keep 5 cards in your hand for future play but in general this will not be a problem. There is a deck of weather cards that you will shuffle separately and draw six from laying these out above the board face down before the game starts. Starting with the 2nd round(day) you will reveal a card that will have a game effect for that round. During the game your koi will eat dragonflies and frogs to score points by landing on the space where those components are. If, at the start of a player’s turn there are no dragonflies place more flies on empty lilypads. Most points at end wins the game.

 

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