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Infection: Humanity’s Last Gasp - Board Game Box Shot

Infection: Humanity’s Last Gasp

| Published: 2013
8 3 1

In Infection: Humanity's Last Gasp, by designer John Gibson, you are the director of the Department of Plague Control (DPC) field office in New York City. You make the decisions about what parts of the virus to study, which personnel to hire and what equipment to purchase. You’ll soon discover you are working with an eccentric group of scientists who don’t always work well together—and one very resourceful lab rat named Marvin. As the casualties increase, so does the stress and mistakes made, as you try to complete your vaccine before time runs out for all of mankind!

This strategy game uses simple mechanics in a multitude of combinations to create engaging, deep gameplay as you try to eliminate an evolving virus that could spell the end of the human race. While random events from the Status Report cards might throw a wrench in your plans (or occasionally help you out), you’ll use the Lab Personnel and Equipment cards you’ve hired to piece together randomly generated Proteins into the different parts of a Vaccine, all while managing dwindling Funding resources as the Death Toll Track climbs; each time that your Containment roll fails you come one step closer to losing this battle, so make sure that you push everyone to their limits before the INFECTION reaches critical levels.

User Reviews (1)

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Rated 100 Games
8 of 13 gamers found this helpful
“Review in 3 courses”

Appetizer – what attracts you to the game
Designer – John Gibson
Artist – Michelle Ball
Chris Kiser
Barry Pike, III
Publisher – Victory Point Games
Theme – It’s Pandemic: In the Lab with actual science…kind of.

Main – gameplay
Mechanisms – Puzzle mixed with dice rolling
Unique aspects – The puzzle of creating antibodies to remove molecules in an ever changing bacteria/virus by buying proteins and assigning them to specific molecules while using lab equipment and personnel…yeah it’s pretty much all unique in my opinion.
Good/not so good – If you don’t like die rolls determining whether you win or lose then that is a negative. There are ways to mitigate that so it can be less of a deal. What I like in this game is the resource management aspect with the funds and figuring out what is the best way to use it at that moment.

Dessert – the best part
I think the best part of this game is how you can take your turns in whatever order you want creating some good combos and allowing you to do much more than a normal turn would allow. For example you could use the lab equipment to help you buy one more protein to finish two antibodies that allow you to remove 3 molecules (one of which was only able to be targeted because of the second removed molecule) which then gives you enough funding to buy a new piece of equipment or some more personnel. When I get one of those turns I almost want to stand up and dance…almost.


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