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Heroes Wanted - Board Game Box Shot

Heroes Wanted

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As soon as you saw the ad in today’s Tribune, the certainty flooded over you. At last, this is your chance, the reason for all your training! All that work waterproofing your utility belt and practicing your one-liners will finally pay off. You call into work sick, feed the cat, and turn on your police scanner, waiting nervously for the first call–or at least, the call that’s close enough for you to get there first. You’ll stop at nothing to join your heroes, The Champions of Zeta City, and woe to any wannabe crime fighters that stand in your way!

Heroes Wanted is a tactical card and board game for 1-5 players. In Heroes Wanted, players will play costumed superhero-hopefuls, attempting to fulfill their dreams of becoming a member of Zeta City’s exclusive crime fighting super team, The Champions of Zeta City. Each time you play, you will choose a scenario and face a different villain (or villains), but the objective remains the same: gaining as much fame as possible by KO’ing minions, completing headlines, and thwarting the villain. At the end of each game, the superhero with the most fame is the winner and joins the prestigious ranks of The Champions of Zeta City.

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2 Beta 2.0 Tester
29 of 31 gamers found this helpful
“Every 100 Games Series - Heroes Wanted”

In the past week or so I’ve attempted to stop littering, bust bootleg DVDs, and keep all the crazies in the asylum of Zeta City. One of those plays of Heroes Wanted was my 5,500th game played and so my 55th review in this series of reviews.

Game Play
In Heroes Wanted players take on their alter-ego roles of such as Captain Rocket or DJ Volcano and attempt to gain the most fame in four different scenarios. The hero that gets the most fame then gets to join the Zeta City Super Hero Team (think Avengers, just more awkward). Players do this by first choosing their hero, which has top half and a bottom half, and will be unique every game. Then a villain is chosen in a similar way to the heroes, so it’ll be unique all the time and you’ll end up with villains like Baron Von Skunk or Big Bad Beast terrorizing Zeta City. Then you choose your scenario, set it up, and play the game.

Each hero gets 7 cards, with one they can get later on, and each turn they either play a card or rest. If they rest, then they get to pick up all the cards they have played in the previous turns (think Mission Red Planet). Those cards allow the heroes to move around, attack the villain, henchmen, or underlings, maybe even attack other heroes and use your super power to reach the goals of the scenario. Once all heroes have taken their turn the villain attacks, heroes take damage or prevent it by playing more of their cards, and the next round begins.

The action card backs are upside down, but I probably wouldn’t have noticed if I didn’t know that going in. Other than that this game looks fantastic. The art is perfect for bringing out the light and crazy super hero theme. The cards are excellent quality and I really like the board design that explains the scenario in a newspaper format, but at the same time is useful for actually playing the game. The henchmen and underlings are all unique wood shaped pieces. If I had a complaint at all it would be the extremely small threat marker (I replaced mine with a black wooden train). I also like that they fit a ton of stuff (it weighs a lot) in a box smaller than the normal “Ticket to Ride” sized box one usually expects with this level of game.

Strategy & Tactics
There can be strategy in this game, because for the most part the villain moves in a pre-determined format, but overall I think it is more of a tactical game. Assess the board, make your move, knock out a henchman, damage the hero, whatever you can do and try to set yourself up for the next turn. There are headlines in the game (essentially goals) in which not only do you get more points than your opponent if you complete them first, but it also gives you another bonus off your hero card. Timing when you get these headlines and thus the extra bonuses can be extremely important and strategic part of the game.

I’m really loving this game so far. I’ve yet to play with the quirks, which are basically funny roles the heroes must play, turning the game into an even lighter fare. I want to play with these sometime soon, but have yet to do so. As for the rest of the game, it is my favorite super hero game that I’ve played. I like the tactical play of it and love that I’m a different and odd hero fighting a different and odd villain. I’m also impressed with going the scenario route, instead of a the same city map over and over, it makes the game even more unique. Heroes Wanted is a game that I’m glad I wanted enough to kickstart and now own.

Super Spouse Gamers – This is one to pull out if your spouse is a super gamer. The best part about it is that you can avoid the player vs player attacking that in the game and just play it as a more competitive co-op.

Comic Book Fans – Personally I think this is the best super hero game available right now. I’m not into co-ops like Sentinels of the Multiverse. Legendary is a good game, but not really one that jumps out with the theme, then there is DC Deckbuilder which is a joke as far as the super hero theme goes.

Villain of Strategery – I can see serious strategy gamers being a bit turned off by this one. One of the types of heroes roles dice for their super power, the quirks could really bother such a person (which is one reason I haven’t used them quite yet), and the PVP can throw wrenches in your plans.


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