Exit the Game: The Polar Station
A wonderfully mild morning in the Arctic — only -15° Celsius! You belong to a large research organization, which is divided between several stations. As part of Division IMB-Q-12, you are researching climate change at the North Pole. Everything is strictly secret and you have no idea what the missions of the other teams are. From Division IMB-Q-13, for example, have not seen or heard anything for weeks.
Suddenly the evacuation alarm goes off! You run to the door, but it has already been locked automatically. Through the window you can see your colleagues from the other stations run to the helicopters. You are left alone in the freezing Arctic ...
You crawl into an adjacent station via a ventilation shaft. Again, the door is already locked. The lab is devastated and you wonder what happened here. Then you find a notebook and a strange disk. Everything in the room is secured with numbered locks. Then it dawns on you that only if you can figure out all of the codes to unlock the locks in time, can you escape. If not, this will be your bitter (cold) end.
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This is an “escape the room” game, much like a similar game you may have played on a phone app or done in person at an Escape Room-type business. This is a small box set game that is best played with 1-4 players cooperatively. It would actually work well as a solo game without losing any value or having to set up a dummy player.
The game consists of several puzzles to be solved (maybe around 15) to successively “open” locked drawers, doors, and safes to eventually escape from your situation – in this case we were trapped in a polar research station (the details of our peril didn’t really matter to the game play). Solving the puzzles involves searching through the various game materials that are provided to you on an as-needed basis. After you think you know the 3-digit code to open the locked doors you enter it on a decoder dial to discover if you are correct. Getting it wrong is okay, you’ll just go back to work and try again later. Getting it right will lead to the next puzzle.
The puzzles are visual in nature which have you study pictures, words, symbols, colors, etc. Some puzzles want you to mark on or destroy the game materials. This is plainly noted on the box. This makes the game unplayable in the future but it would not be playable anyway since you’d know the answers to all of the puzzles.
Each puzzle has 3 hint cards you can use if you get stuck. The first is a gentle nudge in the right direction, the second is a more concrete clue and the third gives the answer with an explanation of the solution.
We started out playing with 6 people, which can be done, but didn’t work well because it’s not very practical to gather that many people around the clues and pieces. A few of our group dropped out because they either didn’t like such puzzles or could not get engaged. I am a puzzle lover and was worried that the 3/5 difficulty rating might make it too easy, but it was not. They were sufficiently challenging and we ended up taking over 2 hours to solve it using hints on 5 or 6 of the puzzles. There was really only one puzzle that we agreed we never could have gotten without the hints.
So, overall it was a fun activity for a cost of $15. It cannot be played again but that’s still cheaper than a night at the movies for 2 or more people. It does, however, take a certain type of player to enjoy this game. Make sure to choose a group that enjoys such an activity since this will be a puzzle solving evening rather than a board gaming one.