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Conflict of Heroes: Awakening the Bear (second edition) - Board Game Box Shot

Conflict of Heroes: Awakening the Bear (second edition)

| Published: 2012
19 4 2

Awakening the Bear is the first game in the multi-award winning Conflict of Heroes series. In it, players control individual squads and tanks to resolve the same tactical dilemmas and decisions that commanders faced during some of the most ferocious engagements of WWII.

CoH features a fast and fluid system that is easy to learn but realistic to all of the unique theaters of battle portrayed.

Fun: Quick simultaneous play allows players to interact without waiting.

Easy: Teach a new player how to play in under 5 minutes. No charts!

Historically Accurate: Portrays realistic forces and tactics.

Counters: Depict individual vehicles, airplanes, guns, squads and more.

Consistent: Each game in the series uses the same rule system.

2nd Edition includes all new artwork, more units & firefights.

User Reviews (2)

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8
I Love Playin' Games
Private eye
The Bronze Heart
8
15 of 17 gamers found this helpful
“I’m a huge fan of war games”

Introduction:

I’m a huge fan of war games. My main war game is Advance Squad Leader. There are times when I want something a bit lighter to play.
One of these lighter war games I turn to is Conflict of Heroes “Awakening of the Bear”.
Setup is fairly quick and has enough to bring out the tactician in you.

Components:

The counters and the maps are gorgeous. I can’t say enough about this, the contents in the box are very appealing.

The Box includes:

•5 beautiful, highly detailed 15 x 19 inch geomorphic mounted map boards.
•210 LARGE 1” square die cut counters depicting rifle and SMG squads, tanks, armored cars, anti-tank guns, mortars, MGs and many more.
•1 firefight book with a full historical overview and 16 firefights.
•1 programmed instruction rule book that teaches the game in small easy to learn steps
•55 action cards, fully redesigned

Game Play:
Game play consists of; a unit is activated getting 7 action points, and can do 1 action – move, fire, and rally. Each unit has different cost to do said action – move, fire, etc, simulating the organization and leadership of each army/unit.
Then your opponent does the same thing.

If your opponent move is very threatening, you may deactivate/flip your unit as spent and then activate a unit that is near the threatened objective or unit.

This occurs for each unit until a set number of action points are spent for each unit. Action points are set to 7 or you can use the optional rule to make it random. This is a D6 roll.

Then there are also Command Action Points (CAP’s), which can be used to add to the Action Points (AP) of a currently active unit, or even to do an action spending only the CAPs. CAPS can also be used to add 1 or 2 to your dice roll.

There is a card aspect to the game too. You get 2 at start of scenario, and 1 added each turn which give some advantage to you – a free action not costing any points, taking away opponent’s CAPs that turn, putting enemy unit as spent immediately, adding to your dice roll, off board arty, etc. The cards are of a kind of an unpredictability/fog of war aspect to the game, they can be used to help you or hinder your opponent’s plans.

Summary:

I really like this game; it has the right mix of game play and complexity but easy to learn system. I recommend this to introduce non war gamer friends and family to the world of war gaming.

 
Player Avatar
1
I Am What I Am
10
10 of 19 gamers found this helpful
“Impressive Platoon-Level Tactical WWII Wargame”

The entire Conflict of Heroes series is fantastic, and this may still be the pinnacle. The system features some clever eurogame influences, a tense and highly engaging back-and-forth activation system. Academy Games is known for publishing games with outstanding components, and that definitely rings true here. The counters are 1 inch large, printed on thick, full color punchboard. All the map boards are mounted and gorgeous. I’m a huge fan of the tough decisions you face in this fast paced platoon-level wargame where each counter represents an infantry squad, a crewed gun, or an individual vehicle.

 

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