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Scythe: The Rise of Fenris
I play this with the same group every year, and try to play several times outside of that. Even with new players at a full count, it’s quick–two and half hours max, shorter if everyone knows the rules. Decisions are tense and interesting. Strategies feel rewarding, and the game flows very smoothly. This game took all the things I like about modern board games (place a worker, take an action, build your engine, upgrade, manage resources, tactical movement, excellent blind auction combat, area control, exploration, just the right infusion of story and style), and combined them into one slick package.