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Mage Knight Board Game
Target audience: avid/hardcore gamers. Definitely not suitable for children/casuals/parties
Game mechanics: card drafting, dice rolling, modular board. Each turn you take is sort of a mathematical puzzle in how to most efficiently do something.
Game play: competitive or cooperative play through generic scenarios (e.g. “conquer 3 cities”) where players achieve victory points through many different feats. Be careful of game length – the 60 minutes quoted here is for the most basic and boring scenario. Generally speaking even a 2 player game takes 2~3 hours long, and you can linearly increase game length with player number.
Components: mostly cards, a modular board and plenty of tokens.
Players start with a nearly identical starting deck. Each card performs an action, such as “move”, “attack”, and “block”. However, they can be played inefficiently to perform any other basic action.
Each turn you play any number of cards in your hand to achieve something, whether it be something as simple as move and explore, or conquer a city.
Your deck grows in size and power as you “level up” and obtain stronger cards, but you can also accumulate injuries (in the form of cards) that slow you down.
The 4 characters in the game all have a different style of play, but in all honesty because the bulk of the level ups are from a shared pool, it tends to play out quite similarly.
Whilst the bulk of the game is monster slaying, there’s even a PvP mechanic to further increase the competitiveness of the game.