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Small World
Small World is a cartoon, fantasy version of RISK that’s been adapted for modern day attention spans. Here’s why you should play it:
1) Round Limit – The classic version of RISK is fun, but let’s be honest, how many times can you get it to the table? It’s hard to set aside hours to play a single game. Thankfully, there is Small World. In 30 minutes, you can choose to command multiple forces and conquer your way to small world domination.
2) No Player Elimination – Who wants to sit next to their friends and just watch them play games for hours? I know I don’t. If I’m there, I want to be in the action. In Small World, even if you get knocked down from the very beginning, you are not out of the game, and believe me, you will rise again!
3) Great Mechanics Keep The Flow Alive – Forget the war-game math. Small World makes it easy to process your turns with a height-based conquest system. Do visual math to see how many guys you need to take over a territory. Don’t have enough? Put your current race into decline, take no actions, and next turn, you can choose another brand new force to command!
4) Unique, Modular Abilities – As if the game wasn’t cool enough with its modern day take on RISK, Small World gives each set of troops a unique racial skill and pairs it with an additional ability. One game you can have Dragon Master Dwarves, who earn extra points for conquering mines and can control a dragon to destroy even the most fortified of settlements! Then, the next game you may have Mounted Dwarves that roam the plains.
5) Multiple Boards – Depending on the number of players, you will have a different game board to test your mettle, and the more players, the more conflict!
6) Gorgeous Deluxe Edition – Check out the new Small World Deluxe Edition that just launched. It is beautiful!