Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre
Please be aware this card game might not be suitable for all gamers. The rulebook uses strong language and many of the cards contain artwork of graphic violence, strong language and crude humor that some might consider inappropriate.
Nothing warms you up for a night of gaming like an insane wizard duel to death. This is a filler game that accomplishes awesome. It’s fast, epic, fun where even if you die pathetically it’s the raddest magical death you’ll ever experience.
Warning: Extreme cartoon violence (which we are not showing in this review). May not be suitable for young children.
The artwork is totally insane. Anyone with the heart and soul of rowdy 15-year-old boy will love it. It could be described as Adventure Time meets Ren & Stimpy, and let’s be honest that may be over the top for some people.
However, while some may find the game’s artwork strange, perhaps obscene, the skill level of the illustrations are exceptional. In fact I think the artwork of all Cryptozoic games are a cut above the norm.
Players assume the role of a Battle Wizard and fight to death in an insane tournament of sorcery. There will be several rounds of glorious battle. The goal is to collect 2 ‘Last Wizard Standing’ tokens, these can only be earned if you’re the last one alive after all your opponents have been obliterated.
1. Set Up
Players choose a Wizard Hero Card and are dealt a hand of 8 cards from the Spell Deck.The wizard cards do not have variable player powers, but I think it’s a good thing. Fewer rules keep the game flow from getting too bogged down.
What the cards do have are bizarre characters with ridiculous names, like Fey Tickle Bottom, and are used to track hit points. The hero wizards basically add flavor text because to be truly awesome you should read off spells in that character’s persona – duh.
2. Cast a Spell
Simultaneously players select spell cards from their arsenal to conjure an incantation made up of 1, 2, or 3 cards. The 3 types of spell cards are Source, Quality, and Delivery; you can tell which type you have by looking at the nameplate banner.
The number of cards in a spell and the delivery card’s initiative determines which wizard’s spell will go off first. Obviously having the highest initiative in your incantation is not only hardcore but could potentially destroy another wizard before he has a chance to do any damage – what a looser.
There will be dice rolling, sweet treasure, and some major ‘pwnage’.
3. Dead Wizard Deck
A cool game mechanic is that if you die in battle the game is not over for you. Defeated wizards get to draw from the dead wizard deck and rack up bonuses for the next round of battle. Dead wizards can even wreak havoc on the current battle from the after life. This mechanic not only adds an extra level strategy but keeps the losers from getting bored while they wait for the true champion to be declared.
Who would enjoy this?
Strategy vs. Luck
Epic Spell Wars of the Battle Wizards is easy to learn but takes some strategy. Spell initiative is the key strategic element — Is it better to make a weaker 2-card spell in order to go first? Or should you hold out and deliver a devastating 3-card spell?
This game is random but I’d call it ‘good random’. You’re at the mercy of the cards you’re dealt but it totally doesn’t matter because the joy of unleashing a Maggoty Gore-nado in your opponents face is so satisfying.
If you’ve ever tried the card game Creatures, Epic Spell Wars of the Battle Wizards is similar but in my opinion more exciting. Correspondingly, the artwork in Creatures is not as intense.
If you’re ready for an all out wizard smack down with exploding carcasses and bloody entrails this game is ridiculous fun.
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