
Arcana Revised Edition
Are you ambitious and cunning enough to rule the city of Cadwallon?
In the revised edition of Arcana 2-4 guild leaders send their loyal Agents into the districts of Cadwallon to entice, bribe, or win over powerful citizens, buy precious treasures, and utilize locations. Whichever player earns the most victory points wins!
This vibrant game creates a fantastical atmosphere for players to enjoy while they attempt to best their opponents through strategic card play. Make your guild the most influential by winning Stake cards and strengthening your deck with impressive Personalities, advantageous Locations, or tempting Relics to use in bribery.

The revised edition of Arcana introduces two new guilds, and six new rule options for players to choose from, or play with them all for a more challenging experience. Will you customize your deck or call in the Militia?
User Reviews (1)
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Arcana is an absolutely beautiful fantasy based card game set in the port city of Cadwallon of the land of Arkalash. A game stemming from the fantastic world shared with the classic miniatures game Confrontation.
In Arcana you take the role of one of several guilds that lurk in large and dangerous city of Cadwallon, vying to become the most influential Guild. Each player starts off with a set of cards and have some slight asymmetric abilities. Players then draw up a hand of cards and use their “influence” to gain new cards from 5 seperate stacks in the center area. These stacks are locations in the city. The stacks are arranged so that two stacks are close to each player, one in the middle and two stacks far from each player. Players then play cards one by one to the locations in turn and after all cards are played, players compare the influence totals of the cards they played to any other cards played against them and the highest influence total wins the card from that location.
Cards come in as either events; actions that happen immediately, items, or personalities. The personality cards have 4 different stats and its these stats that are used as the influence.
Example; to obtain a personality that personality will have a highlighted stat and that is the same stat you most use to obtain the card.
The locations closest to the players, are locations where you may play your cards face down. The middle and further locations, you must play your cards face up.
So the theme of the game is designed to pit players against each other in manner that feels like there is backstabbing, political jockeying and fighting, but the reality is it really all boils down to luck with a minimal amount of tactics or strategy.
The trouble is that players only draw 4 cards and it usually takes a minimum of two cards to win over a card from one of the locations even without having to combat another player. With only four cards, there isn’t many options left to you as your hand will really only be able to go after 1-2 cards in the central area. One round you might be fighting all players, another round you might go unopposed, but everything feels very sensitive to luck of the draw and luck of the other players draw.
The game in my opinion could be very incredible if the cards had pushed their design a little more and offered more. Such as the character cards having actions or text abilities that integrate more activity or options and players drew up hands of more than 4 cards such that tactical options increase. Or if players had a method of choosing which stats to use to try and influence the available characters. But because the cards function very simply in predetermined addition of stats, the game rounds are pretty straightforward and function simply as; I place, you place, maybe one of wins.
The cards are beautiful, the general concept of the game is great, but the execution and design feels limited and simplified, which wouldn’t be bad if the game didn’t take as long as it did.
So this game is not for power gamers or strategy gamers. Maybe for casual or family gamers.