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Go to the Doomtown: Reloaded - Base Set page
3 out of 5 gamers thought this was helpful

Doomtown: Reloaded is the refreshed version of original game Deadlands: Doomtown released on August 2014 by designer David Williams.
Doomtown is an expandable card based game in which the win condition is determined by gaining more control points than your opponent has influence on it. This mostly means building locations and getting your dudes to hold them, or take them off your opponent and this all leads to a chess-like game of moving your dudes around the town of Gomorra and calling out the opposition into shootouts.
The game has 4 factions which are part of the town, Gommora. Each player takes up a faction. The aim of the game is to control all of Gommora by a player using its respective faction. This is achieved by holding or ruling over the properties (or deeds as called in Doomtown) by a player. The more the player rules or holds over the deeds, the more control points it gains. There are 4 phases of the game: Gambling phase, Upkeep phase, High Noon phase and Nightfall phase.
Player’s usually end up in a standoff, when 1 or more player tries to take over a deed. Or a standoff may occur when the player meet-up in a common area of Gommora, the Town Square. The standoff is the turning point of the game. From that moment onwards the game transforms into a-kind-of poker game. Depending upon the cards each player has put in for the standoff, the cards are taken and returned to the deck. After the same, the rules of poker take off. Every card has a standard card value and based on the kinds of dude in your shootout you will draw a number of cards from your deck and try and make the best five card poker hand. The better the hand more you have managed to outshoot your opponent resulting in an end to the stand-off. Once stand-off ends the player who win’s it takes control of the deed the and inflicts casualty points on the opponent which results in elimination of a card from the opponent’s deck.
Deck building is a critical part of the game. The player can choose what sort of deck he needs to work in the amusement, he can pick between either constructing a solid deck for the poker playable or he can think about building a deck which has a decent blend of fellows and forces. There’s nothing more awful than building a deck loaded with executioner cards and after that pulling a godawful poker hand amid a shootout. So care ought to be taken regarding how the player fabricates his deck to fill in both the requirements in the game. The game also uses incurrency values called ghost rocks. The ghost rocks are spent by the player to enter dudes in the town. Ghost rocks also serve multiple uses like raising the wanted level, holding on to deed of an opponent captured by the player, spending it on order to enter deeds into the town. Some are also required to maintain certain dudes. Players typically center their deck on doing one thing great. There are numerous suitable objectives to browse. A few outfits are better prepared for a few objectives; for example, Blackjacks (the diversion’s fugitive pack) typically have great shootout details and other hostile capacities. The following are some prevalent deck sorts. Players may blend two or more sorts, for example, a shootout deck that somewhat depends on spells.
The game also uses the concept of surprise wherein some cards have exclusive rights which bend the rules of gameplay thus introducing a twist in gameplay and sometimes favoring
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the player as well as the opponent. Player expertise is subject to two vital parts in the game: first in the deck assembling part where player settles on the deeds, dudes and the special cards by going for a protective or a hostile approach and the shootout stage where the player chooses which with fellows to assault different fellows and catch deeds by breaking down the shootout cards.
I think Doomtown offers a decent blend of poker and deck building amusements. Once in a while the game gets far too moderate for the most part when the shootout goes into a draw furthermore when the players are simply moving the fellows starting with one deed then onto the next to get away from the shootout. I think fortunes has an enormous impact in the game, particularly when shootout happens the players need to draw cards from the decks.

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