
Fortune and Glory

It is the late 1930s and the world is in turmoil. Humanity is on the brink of war as imperialist nations in the Far East and Europe work aggressively to expand their domination. The Nazis have taken control of Germany and now spread darkness across the globe in their hunt for powerful occult artifacts that can give them the upper hand in the days to come. But the spirit of adventure and freedom won’t be stamped out so easily.
Heroic adventurers from around the world answer the call, racing against time to hunt down ancient artifacts, explore deadly temples, and fight back the powers of darkness from engulfing the world. It is a race of good versus evil and only a cunning and agile explorer can claim the ultimate prize of… Fortune and Glory!
Fortune and Glory, The Cliffhanger Game is a fast-paced game of high adventure, vile Villains, edge-of-your-seat danger, and Cliffhanger pulp Movie Action. Players travel the globe in search of ancient artifacts, fending off danger and Villains at every turn in a quest for ultimate reward. So strap on your adventure boots and goggles, fire up the engines on the seaplane, and grab some extra ammo for your revolver…the Nazis already have a head start and in this race for Fortune and Glory, there’s no prize for second place!
Each player takes on the role of a pulp adventure Hero, hunting down ancient artifacts around the world and collecting Gear and Allies to help overcome the various Enemies, Dangers, and Villains that stand in their way. During each Game Round the Heroes roll off to determine the First Player then all get to Move (starting with the First Player), and then all get to Adventure (starting with the First Player). There are two resources in the game, Fortune and Glory. Heroes collect Glory by defeating Enemies and overcoming Dangers and then spend that Glory to Heal wounds and buy Gear and Allies. They collect Fortune by recovering Artifacts and selling them in cities.
In the Competitive Game, players race against one another to be the first to collect 15 Fortune. In the Cooperative Game, all of the Heroes work together toward a larger collective Fortune total as they race against a Vile Organization played by the game itself.
User Reviews (6)
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Being a fan of the Indiana Jones movies since they first arrived on screen, I couldn’t pass up the opportunity to get up to my neck in a game with this much Indy-like theme! And boy! It’s chock-full of theme. A few hundred cards and bits and a ridiculously detailed game board, this game is sure to strike fancy with anyone that has an ameritrash itch.
Speaking of which, if the term ameritrash is the best way to describe a game with a heavy theme and lots of minis and bits and cards, this game is an ameri-landfill. So…much…stuff. But not to its detriment. The fact that it has so much junk in it is, for me, what gives the game its appeal. The game comes with some quick start rules and another rulebook that explains all aspects of the game in greater detail. With a game this crazy huge, I was able to read through the quick start and get a game going shortly after opening the box for the first time. It probably helped that we had a bunch of eager adventurers waiting their turn to take down the Nazis.
The Good Stuff
The Theme, the bits, the gameplay, the replay value, the rules…all of it. Love all of it. While there isn’t a lot of strategic depth to this game, it’s a clear winner for me. Doesn’t hit the table as often as I want [due to the ominous nature, probably], but it’s a downright blast. Plays well as a two player game, but I think this game goes better with 4 or 5. Any more and it would slow down the time between turns and create a lot of other issues, likely with the length of game.
One of the mechanics in the game, the cliff hanger, is brilliant. As one attempts to steal or capture an artifact, they have to pass a series of tests. If one fails a test, they flip their current card [the danger card] over to see what the cliffhanger is. Then their turn is over. They can’t try to accomplish the cliffhanger test until their next turn.
The Bad Stuff
Honestly, the amount of junk in this game will be a big turn off to most people. And…if you don’t like roll & move games, this probably isn’t for you. But the thing about it is that it doesn’t feel like a roll & move game because there’s so much lurking around the corner. The main rule book can get a little wonky with explanations…and frankly adds so many variants to the game that it kinda seems blurry which is a real rule and which is a variant.
I’m not going to call the “luck” in the game a bad thing [or a good thing]. Why is it even an issue at all? I think having luck in the game is what gives it that Indiana Jones charm…sometimes, luck goes your way…sometimes, you wind up on a plane owned by Lao Che. Arguable, almost every board game has luck involved at some level. The level of luck in this game is enough to make the game charming and intriguing.
I was really looking forward to this game. I saw it for the first time in the FLGS that hosts my gaming Meetup. I had considered purchasing it both to have the game, and to support the store, but the $90 price tag stayed my hand. Lo and behold, the following week someone else had already purchased it and I jumped in to a game.
We played the Competitive version. (There are also co-operative and mixed versions you can play.) I was a pilot character with the ability to fly around, bonuses to flying challenges, and good Combat and Agility skills. He wasn’t the brightest, though, being low in Cunning and Lore.
The game, in a nutshell, is that everyone rolls one die for initiative, then one die for movement. If you roll a 1 on either of those rolls you get an Event card which can be helpful, or can just be “Enemies appear in some locations.” Starting with the player who rolled highest for initiative, everyone moves, and then everyone has an Encounter phase where you either try to capture one of the treasures lying around the board, or you go to a city to shop and rest, or you have a random encounter if you’re just stuck wandering around with nothing near you.
The Encounters are typically “Danger Cards” with a skill challenge of some sort on them. You roll a number of dice depending on your score in the needed skill, with the target numbers on the card, and need a number of successes also on the card. So you might roll 3 dice and need 1 six, or roll 5 dice but need 5 4+’s. If you get at least ONE of the required numbers, you can re-roll, adding new successes. If you completely wash out the roll, you lose everything and fail the challenge, flipping the card to a “Cliffhanger” to be dealt with next turn.
If you succeed, you can also choose to “Press On” or rest. If you rest, you collect Glory points you can use to purchase allies, equipment, etc.. If you press on, it accumulates, but if you ever wash out that turn you lose everything you would have gained.
The game seems like it would be fun – except that as in my other reviews, I suffered from my typical malady where dice simply hate me. After failing my challenges every single turn, and having treasures stolen out from under me repeatedly, I just couldn’t care enough to protest when someone said “Let’s just call it.”
If you like luck-based dice fests, you may enjoy this game. I just couldn’t, myself.
My first introduction to this game was in the middle of the night at GenCon, and it was Amazing.
The game is like a 1940s serial action/adventure, the same genre that the Indiana Jones movies built on. Every player gets to be a treasure hunter with different degrees of expertise in 4 specific skills. Most of the heroes are fairly well balanced. The ones that are over/under powered in one skill make up for it with a special (dis)ability. For example, Dr. Zhukov is a Russian scientist who has an insane amount of cunning, but that is more than made up for by the fact that it is harder for him to succeed at any combat roll.
The game mechanics are easy to learn even if you’ve never encountered them before. The skill level of each character is how many d6 they roll for each specific skill test. The danger they are facing specifies what would constitute a success. There are even objects and allies that can be bought that will enhance any skills that the player finds lacking.
Players get to face dangers that turn into cliffhangers if they can’t beat them, and sneak around or fight off Nazis and mobsters, even sneak aboard a zeppelin to steal some gold straight from the Nazis.
I can not put into proper words how awesome this game is. I played it for 6 hours overnight at GenCon and had to buy it from the production company before coming home so I could introduce it to all my friends.
I sat down at the Flying Frog Demo after circling around for three days, and BOY WAS IT WORTH THE WAIT. Our demonstrator was a character from their “Touch of Evil” game, and her energy and enthusiasm was infectious. I bought the game, and talked it up to everyone at the Con. Then we got drunk on Sunday night, and a group of us played the full version. SO MUCH FUN. Lost my voice a bit, from the excitement. Reccomend to anyone who loves the genre or anything associated with it.
I played this game co-op with my wife against the vile Nazi organization (optional rule) and we had a great time! My wife and I had to collect 20 Fortune to win, while the Nazis had to collect 15 Fortune.
There were some memorable moments during the game where my wife was attempting to capture an artifact but before she was able to, a Nazi villain showed up and managed to steal it from under her nose. This happened a couple of times and for some unknown reason, it always happened to my wife. I also remember a time during the game where a Nazi villain was at a temple and the temple ended up collapsing on the villain and her bodyguards.
By the time the game ended, there were Nazi soldiers everywhere and a couple of Nazi Secret Bases as well. My wife and I were defeated by the Nazis, but even so, we had an enjoyable time pretending we were adventurers for a day.
“Did I ever tell you I hate snakes?”
this game reminds me a bit of arkham horror but better … compares with arkham this game comes with miniatures and better components more replay values with out any expansion… and i wont be taking 3-4 hours neither… a better game and a better component even the character sheets are thick … sound tracks that came with the game is pretty cool too imagine that my wife also like this game… and she was the one that point it out that the game kind of like arkham horror anyway if you like arkham horror you should give this one a try…i don’t think you will be dissapointed