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Tips & Strategies (4)

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6
Went to Gen Con 2012
Bard
Miniature Painter
I play blue
21 of 23 gamers found this helpful
“Makes a 4 player game great”

In my experience with playing a 4-player Settlers game, one person is always twiddling their thumbs due having nowhere to build because of a crowded board, and spends half the game with nothing to do and almost no way to compete for the win. We now play with the 5-6 player extension for Settlers for 4-player games and haven’t had that happen since. It does make things a bit easier, but hey… shouldn’t it be fun for everyone!

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6
Book Lover
Knight-errant
Tinkerer
Amateur Reviewer
6 of 7 gamers found this helpful
“Modify the special building phase”

Instead of going through the special building phase as written in the rules at the end of every turn, my gaming group does a quick poll around the table. If nobody wants to build anything, play proceeds to the next person. If one or more people want to build they do so more or less simultaneously, then the next turn begins. This simple modification to the written rules allows us to take advantage of the special building phase without having it bog down our playtime overly much.

The more or less simultaneous build time is facilitated by the fact that we always have one player acting as banker to manage the various and sundry resource cards. I don’t know how well it would work if everybody was getting things out on their own.

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7
BoardGaming.com Beta 1.0 Tester
Silver Supporter
Subscribed to BG News
Intermediate Reviewer
10 of 17 gamers found this helpful
“4 Player rules for 6 Players”

In our house, we’ve dropped the build after every turn rule and play the game the same way as the 4 player game. Late game when production levels are through the roof, the robber and the knights hit harder, true, but! if you’re local neighborhood watch does it’s job and you get around the table unscathed… you have the opportunity for huge plays! This rule may not be for everyone, but everyone at bobb33z3r’s home has enjoyed it. Give it a try and see how you like it. :)

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7
Rated 100 Games
Petroglyph
Intermediate Reviewer
“Create a building round supervisor!”

I read that many people feel the extra building round increases playing time considerably. In my experience this can be prevented by giving one person the responsibility of checking if anyone wants to build. The building round doesn’t take much longer than 1 to 2 minutes this way and play continues smoothly.

Many board games suffer from people waiting on somebody to do something, while that person doesn’t know he or she is expected to do something. By creating a ‘building round supervisor’ this problem does not crop up during the extra building round.

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