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Tips & Strategies (2)
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- 15099Magic: The Gathering
- 043Fluxx
- 32857 Wonders
- 2050Sentinels of the Multiverse
- 6001Caylus
- 1032LOTR: The Fellowship of the Ring Deck-Building Game
- 2518Dominion
- 3617Love Letter
- 142Android: Netrunner
- 2161Operation: Maccabee
- (updated once every hour)
- (134) Dominion
- (115) 7 Wonders
- (92) Pandemic
- (90) Carcassonne
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- (83) Ticket to Ride
- (73) Arkham Horror
- (70) Munchkin
- (65) Small World
- (64) Agricola
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- 1650 Caylus
- 545 7 Wonders
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- 216 Operation: Maccabee
- 210 Kingdom Builder
- 187 Ascension: Chronicle of the Godslayer
- 181 The Settlers of Catan
- 180 Through the Ages
- 177 Magic: The Gathering
- 162 Carcassonne
- (# of hearts given, updated every hour)
- 424 Magic: The Gathering
- 354 7 Wonders
- 247 Sentinels of the Multiverse
- 181 Fluxx
- 177 DC Comics: Deck-Building Game
- 175 Mice and Mystics
- 161 Poison
- 138 Android: Netrunner
- 136 Arkham Horror
- 131 Dominion
- (# of times played, updated every 12 hours)
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When playing the AI, it does a good job of making wise decisions. However, from time to time it will opt for attacking a wall or common over my summoner. This is a horrid decision and do not follow suit. If you have a clear shot at a summoner you should take it every time.
Even in situations where I know my common is going to get destroyed, if I can fit him into a space to roll against a summoner, then he’s on a suicide mission. Good luck buddy.
Look for those holes to take those quick jabs at your opponent and remember your goal is not to destroy your opponents army or walls, but their summoner.
I’ve noticed this little trick especially while playing the Vanguards, but there are other factions that use a similar mechanic.
The Vanguards have a unique ability to heal different team members instead of attacking an enemy. But you can also heal an enemy as well if you are not careful! (Though I’m not sure why you would want to, have not bumped into that scenario yet.)
The problem with this on the iOS is that when you drag your attack to your enemy you can’t always see what is there because your fingers are in the way. If you’re not careful you’ll end up healing your opponent instead of killing them off, as I have twice!
The solution is in the glow. When you drag your fingers to your enemy if you are doing something beneficial it will have a green glow around the value. If it is a harmful attack, it will be red. This works both when healing a friendly or attacking your enemy so make sure you are doing what you intend.