Tips & Strategies (6)

Add your own Tips, Strategies, & House Rules! Vote for tips that you think are useful.

Tips & Strategies (6)

Filter by: Order by:
Gamer Avatar
7
Hockey Fan
Check Out My Favorites
I Got What I Wanted
16 of 16 gamers found this helpful
“A healthy monster diet consists of all flavors of meeples.”

Complete sets of meeples (one of each color) is one way points are counted; make sure during the game you aren’t just eating willy-nilly. Try to consume a nice assortment of flavorful meeples!

Gamer Avatar
7
Hockey Fan
Check Out My Favorites
I Got What I Wanted
14 of 14 gamers found this helpful
“Remembrance of things in front of you...”

Don’t forget about your Character, Power, and/or Secret Superpower cards. Really! We’ve gotten so wrapped up in dining on delicious meeples that we’ve forgotten to take into account a monster’s power/secret superpower. I suggest reviewing your cards during the player’s turn before yours so you can take advantage of any special action.

Gamer Avatar
6
Canada
I play red
12 of 12 gamers found this helpful
“Belly flopping monsters!”

I’ve been able to demolish buildings without having a ton of runaways by dropping the monster with the wide side parallel to the table over perpendicular. The volume is spread out so it is super destructive without shooting the meeples everywhere!

Gamer Avatar
11
Miniature Painter
Expert Advisor
Inventor
Advanced Reviewer
12 of 12 gamers found this helpful
“Breath Weapon Finesse”

Blasting the board with a heavy cone of air is usually too destructive and almost always guarantees runaway meeples. Use the Breath Weapon option as more of a finesse play by tightening your lips to create a smaller cylinder of compressed air. You will be able to produce wind for a longer duration and, with practice, can control its target by contorting your face. This technique can be used to isolate specific meeples or board pieces that will help achieve specific goals.

Gamer Avatar
11
Miniature Painter
Expert Advisor
Inventor
Advanced Reviewer
20 of 21 gamers found this helpful
“Forget the Buildings. Attack the Other Monsters!”

As the buildings start to dwindle, a perceptive player should have a pretty good idea of how close they are to winning. If they don’t expect to be in first place, prolonging the game’s end is in their best interest. They will need to stop clearing floors (which will eventually force final scoring), and focus on attacking the other monsters.

After a monster has lost all his removable teeth, when he gets knocked down he must choose to give two meeples to the player who attacked him. This meeple exchange could easily swing the scoring in your favor by helping you obtain more full meeple color sets (worth 10 points!).

So, if you feel that you are in the lead, clear all the floors and push for end game. But if you think you may be trailing, go into brawl mode and steal as many points as you can!

Gamer Avatar
6
Cooperative Game Explorer
Rated 100 Games
10 of 12 gamers found this helpful
“Hurling buses”

I find it much easier to control the buses that I hurl (flick) off my monster if I flip the bus upside down. Then place it on your wooden character to flick. There are just less “bumps” from the bus wheels to mess with your aim.

Add your own Tip, Strategy, or House Rule

You must be to add a comment.

× Visit Your Profile