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- 053Dominion
- 123Forbidden Island
- 118Mice and Mystics
- 35497 Wonders
- 036Fluxx
- 3530Arkham Horror
- 031Magic: The Gathering
- 524Sentinels of the Multiverse
- 7202Operation: Maccabee
- 023King of Tokyo
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- (134) Dominion
- (115) 7 Wonders
- (92) Pandemic
- (90) Carcassonne
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- (70) Munchkin
- (66) Small World
- (64) Agricola
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- 3725 Operation: Maccabee
- 356 Sentinels of the Multiverse
- 206 Race for the Galaxy
- 179 The Resistance: 3rd Edition
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- 134 Arkham Horror
- 122 7 Wonders
- 104 Ascension
- 103 Dungeons & Dragons: Lords of Waterdeep
- 101 Magic: The Gathering
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- 395 Magic: The Gathering
- 293 7 Wonders
- 205 Dominion
- 167 Sentinels of the Multiverse
- 160 Fluxx
- 160 Android: Netrunner
- 146 Ascension: Chronicle of the Godslayer
- 138 Poison
- 130 Axis & Allies 50th Anniversary Edition
- 125 Summoner Wars
- (# of times played, updated every 12 hours)
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When using EE to introduce new players to crayon railroading, we alter the set-up a bit. Now, mind you, the vast majority of people I have taught it to were already “gamers” to some degree, just new to crayon rail games.
1) Teaching non-gamers or kids: use the set-up & start rules in the book (starting delivery cards and initial track build set up based on color).
2) Teaching Gamers: ignore the “initial set-up” rules. Let players start wherever they want to build their 1st track. Random draw of delivery cards. Helps invest them in their starting decisions. They won’t feel hand-held.