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Tips & Strategies (3)
Tips & Strategies (3)
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- 161 Poison
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- 127 Dominion
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When you’re drafting for your first three agents, aim for networking rather than all canvassing in the same district. That way you’ll be more agile in the draft after season 3 when you have to shift strategies (which you definitely will).
When drafting after season 3, don’t focus on the highest influence district, because that’s exactly what your opponents will probably be doing. Getting bogged down in an influence war of attrition is not the way to win!
Also, pay attention to the blocks that have special values. Sometimes controlling the specific blocks of value ends up giving you more points than total control of the district would!
While your first three agents will get to canvass for all seven seasons, the fact remains that their agent abilities will always be weak. That’s okay. Don’t look on these agents as your powerhouses; look on them as the guys who get stuck on the bottom of the human pyramid. They are the basis on which you build your conspiracy for seasons 4-7.
Look for agents that can recruit, or generate quick control of a particular district. Use these powers to leverage yourself into a better position. And use them to feint in one direction, knowing that you will change your goal after the agent draft.
Thenonce you have built your conspiracy for seasons 4-7, yu can replace the low-level pawns with new agents better suited to your needs.
Even though I’ve only played this game solo to learn the rules a couple of times (the one time I actually played with my girlfriend doesn’t count as I rushed the explanations so she didn’t understand the rules and the plot before we started) I’ve come to experience one thing:
You only have a total of 15 actions during this game (2 in each of the 7 seasons, but 3 in the last) so you’ll be wise to try to get some agents that provide you with more actions. Either the ones you have to pay crowns to take more actions (you wont get points for crowns when you count up you totalt score at end game – may as well use them up) or the ones that you have to flip (then try to get one agent that make you flip one agent back as part of an action so you don’t have to use on action to get him/her up again).