Tips & Strategies (5)

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Tips & Strategies (5)

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Norway
Finland
I play black
9 of 9 gamers found this helpful
“Abuse Your First Three Agents”

While your first three agents will get to canvass for all seven seasons, the fact remains that their agent abilities will always be weak. That’s okay. Don’t look on these agents as your powerhouses; look on them as the guys who get stuck on the bottom of the human pyramid. They are the basis on which you build your conspiracy for seasons 4-7.

Look for agents that can recruit, or generate quick control of a particular district. Use these powers to leverage yourself into a better position. And use them to feint in one direction, knowing that you will change your goal after the agent draft.

Thenonce you have built your conspiracy for seasons 4-7, yu can replace the low-level pawns with new agents better suited to your needs.

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8
Norway
Plaid Hat Games fan
AEG fan
Tasty Minstrel Games Fan
“Hold on to the really good agents....”

….from the initial draft. Even if you don’t plan to play them the first 3 rounds. Look out for agents giving you more actions, adjusting your exposure down/others up and the ones that will give a significant increase/decrease a districts VP.
Since you’re first seasons will be focused around getting hold of some district and to observe the other players strategies, it may be wise to use a few of your actions to recruit. That way you can hold on to the really good agents until later in the game.
This is a chance to take (because you don’t know where the other players will plan to take control), but might be worth it. You can always just hold on to it to prevent others from getting it (as all leftover cards from initial draft is reshuffled into the draw pile.

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8
Norway
Plaid Hat Games fan
AEG fan
Tasty Minstrel Games Fan
“Replace instead of playing agent in the conspiracy phase”

If you want to play an agent with high exposure, it might be wise to use a replace action instead of playing it in the conspiracy phase. That way you will only get one more exposure regardless of the new agents exposure.
Keep in mind:
– the math as you will have to play the agent you are replacing (ie. I play a agent with exposure 2, but plan to replace with on with exposure 4 in the action phase. This will cost a total of 3 exposure + one action, instead of 4 exposure)
– when you replace you will have to give up one action that you could use to do something else. The exposure you’ll save should therefore be quite high, or high enough to put you above other players/scapegoat, to be worth it.

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2
10 of 11 gamers found this helpful
“Agents are Everything”

When you’re drafting for your first three agents, aim for networking rather than all canvassing in the same district. That way you’ll be more agile in the draft after season 3 when you have to shift strategies (which you definitely will).

When drafting after season 3, don’t focus on the highest influence district, because that’s exactly what your opponents will probably be doing. Getting bogged down in an influence war of attrition is not the way to win!

Also, pay attention to the blocks that have special values. Sometimes controlling the specific blocks of value ends up giving you more points than total control of the district would!

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8
Norway
Plaid Hat Games fan
AEG fan
Tasty Minstrel Games Fan
7 of 8 gamers found this helpful
“Get more actions - you only have 15 in total!”

Even though I’ve only played this game solo to learn the rules a couple of times (the one time I actually played with my girlfriend doesn’t count as I rushed the explanations so she didn’t understand the rules and the plot before we started) I’ve come to experience one thing:

You only have a total of 15 actions during this game (2 in each of the 7 seasons, but 3 in the last) so you’ll be wise to try to get some agents that provide you with more actions. Either the ones you have to pay crowns to take more actions (you wont get points for crowns when you count up you totalt score at end game – may as well use them up) or the ones that you have to flip (then try to get one agent that make you flip one agent back as part of an action so you don’t have to use on action to get him/her up again).

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