Tips & Strategies (4)

Add your own Tips, Strategies, & House Rules! Vote for tips that you think are useful.

Tips & Strategies (4)

Filter by: Order by:
Gamer Avatar
3
I play orange
Advocate
5 of 5 gamers found this helpful
“Barter early, barter often”

The rules allow players to trade goods and money with each other from the start, so don’t be afraid to strike deals with the other players as an alternative to using action discs on the internal/external market. You’ll be able to save your workers for more important things, as well as reinforce alliances and potentially make more money than you would on undercosted resources like stone.

As a side note to this, don’t spend too many florins on the auction for the order of play; the person who wins will be able to decide the turn order for everyone else, so in most cases it’s more expedient to spend little or no money on the actual auction, then negotiate with whoever wins using your money or other resources.

Gamer Avatar
4
Thunderstone Fan
6 of 7 gamers found this helpful
“Aim for Multiple Victory Conditions”

I’ve found that aiming to place on other player’s victory conditions along with your own usually leads to a win. This is more effective after a few plays, since you’ll get more familiarized with the various conditions. All of them are listed in the rulebook, though, so you can review and get a feel for what people are playing for. By attempting to score in multiple areas, you also make it more difficult for the other players to figure out what your victory condition is too. It’s a win win situation.

Gamer Avatar
8
USA
Scotland
I play black
8 of 13 gamers found this helpful
“Variant - Victory Point Cards Revealed”

After much frustration playing the standard game with the victory point cards hidden, we tried the variant of revealing all of the cards at the beginning of the game for all to see. The pacifist and separatist cards cannot be used in this case, for obvious reasons.

Revealing all of the cards allowed all of us to plan and make better strategic decisions on what resources needed to be collected and saved versus which resources were expendable. This led to a much more enjoyable game, since everyone knew what would actually score points and which conditions would trigger the end of the game.

Gamer Avatar
8
Norway
Plaid Hat Games fan
AEG fan
Tasty Minstrel Games Fan
6 of 12 gamers found this helpful
“Remove the Balance of the Archipelago phase”

This make our options wider (you don’t have to harvest resources you don’t need just to be able to not loose) and makes the game flow better.
The Events (white) and the Crisis (red) should be played as normal.

Add your own Tip, Strategy, or House Rule

You must be to add a comment.

× Visit Your Profile