
Phase 10
2-6
8+
30+
Phase 10 is a Rummy Type Card Game with challenging and exciting twists! The object of the game is to complete each of the ten specific phases. If you complete the phase you advance to the next phase, but if you do not you must try again.
User Reviews (6)
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This game eventually comes out EVERY time my friends or I have a get together. I think everyone in our group owns a deck at this point. Normally we play with 6-8 adults and it’s always a lot of fun.
The game play is simple. There are 10 phases and the first person to complete all 10 phases wins. If two or more people complete the phase at the same time, the person with the lowest score wins. A phase is equivalent to a meld in Rummy 500. For example, two sets of three of a kind is the first phase. A round ends when a player plays all of their cards, melding first then building on other melds later. Players get penalized points for each card they hold at the end of a round. In each new round, players who completed the phase move onto the next phase, players who don’t will repeat the phase until they complete it. It’s difficult to remember all ten phases so you will need to refer to them constantly throughout the game.
Phase 10 is one of the games that looks good on paper, and admittedly, it is a fun game, but in order to win, you really need to set aside a long amount of time to play with groups over 4 players. The game takes your standard Rummy rules and throws a couple spins on them and pools them all together for it’s victory condition. The problem is that when a large group is at the table and everyone is trying to complete their phases, it winds up taking forever because of the nature of the game.
If you have fun playing Rummy type games, and you keep your group small, this is a fun new take on some old classics.
Phase 10 is a game that I played a lot with my wife when we were newly married (that and Canasta). My wife is a big fun of rummy style games, so this was a hit.
The game requires players to complete all phases first to be the winner. Each phase has certain criteria that must be met in some form of a set, run, or run and set in your hand. Those phases get progressively more difficult to complete as you move up in phases. It interesting how some people are lucky enough to move up quickly, then get bogged down on a phase allowing others to catch up.
It is also a game of give and take, because people can pick up your discards. So you have to be careful trying to figure out what to discard and know what phase each player is trying to complete.
It’s a decent game. Works great for casual gamers and families.
I remember learning Phase 10 about the age of 12 or so, and have played it countless times since. My family and I would spend hours playing against each other at the beach, and everyone from my grandmother to my cousins now play when we all get together for the holidays. While the game is aged for players 12 and up, I really think that games are more fun when played exclusively with a group of adults. This will always be a favorite of mine and the go-to game for my family.
This one’s been around a while, but still fun. This can be played by young and old alike. If you have some time to kill (’cause this one can take a while), this is a fun game that builds and builds and builds. One potential weakness it has its that it can get monotonous. We’ve played it before to where we’ll stop where we’re at and pick the game up sometime later in the week.
It is a basic collecting game of sets and runs, but plus a wild card and skips.