Miskatonic School for Girls - Board Game Box Shot

Miskatonic School for Girls

| Published: 2012
32 11 2
Miskatonic School for Girls game title

The Miskatonic School for Girls is a high class private school filled with a wonderful variety of charming children. Unfortunately, the staff of the school is made up by a variety of Cthulhu-ian monsters and cultists - all desperately trying to hide their true selves.

In this deck building game, players take the roll of one "House" in the school. During turns, players will add new students to their house (deck), while adding bizarre and mind altering faculty members to the other Houses.

The Miskatonic School for Girls is the first deck building game where you get to build your opponents deck. This unique feature creates a totally different play dynamic from other deck building games.

Each player tracks their house's sanity on their House Tracker. The last player to have any sanity left in their House wins! while the other houses go stark raving mad.

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18 of 22 gamers found this helpful
“Out of Control Deck Building”

You’re not making it out of this with your Sanity intact.

This take on the deckbuilding genre finds you playing the role of the head of a house at the Miskatonic School for girls. Your goal is to make sure that the girls in your house go mad slightly slower than the other houses.

Everyone begins with an identical roster of students. Each student had a Friendship value and a Nightmare value. You can choose to use the friendship on each card to buy a girl for your house, or the night mare to buy Faculty for an opposing house.

After you have bought one teacher and one student, you place any teachers in your hand into the classroom, discard the resat of your hand, draw one student for each faculty from the top of your library and they battle using the attack and defense values on them.
At first, this seems weird, disjointed. Building your opponents deck, cycling through your own like mad. But after you look at the beautiful watercolor pictures of the girls, and see them in the classroom trying to retain their sanity against a Lovecraftian horror in a very poor disguise it makes sense.

No one’s making it out, no one can stand up to these faculty, but if I can make another house go mad quicker, I’ll feel better about my own house.

This game is not for everyone, it is a deckbuilder with a deliberate lack of control. The rules of the game are simple and very easy to pick up (which is good because the instructions are convoluted), the mechanics are simple, straightforward and have some innovation. Powergamers, min/maxers and rules lawyers will all be disappointed, but the rest of us will have a blast.

 

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