
Love Letter
2-4
8+
15+
In the wake of the queen’s arrest, all the eligible young men of Tempest (and many not so young) seek to woo Princess Annette. Unfortunately, she has locked herself in the palace, and everyone must rely on those within the palace to bring their romantic letters to her. Will yours reach her first?
Love Letter is a game of risk, deduction, and luck, for 2–4 players. Get your love letter into Princess Annette’s hands while keeping other players’ letters away. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long and your letter may be tossed in the fire!
Part of the Tempest series of shared-world games.
See all Tempest series games >
User Reviews (6)
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What Is It About? – An Overview of the Game
The princess has secluded herself in grief. Suitors attempt to woe her with love letters. Those closest to the princess will attempt to pass along these letters.
In this quick game from Alderac Entertainment Group (AEG), 2-4 players take on the role of the potential suitors. They play the royal courtesan cards by bluffing, deducing, and gambling their way into the princess’ favor. Play lasts over several rounds until one player finally breaks the princess free from her emotional prison.
What Do I Get? – The Components in the Box
The game includes a deck of 20 cards (including 4 reference cards), 13 wooden cubes, a very small rule booklet, and a nice velvet drawstring bag to store it in. Unfortunately, the cards are a bit thin with reports of a bad batch that are delaminating or otherwise getting marked up. Be sure to sleeve these right away or contact AEG for a replacement deck.
What Do I Do? – Playing the Game
Game play is very simple. The deck is shuffled with the top card set aside unseen (a total of 4 cards are set aside in the 2-player game). Each player is dealt one of the remaining cards, which they keep hidden from the others. On their turn, a player draws a 2nd card and then must play one of their 2 cards in front of them while resolving the effect. Play passes to the left until only one player remains or the deck of cards is exhausted. The winner of each round takes a token of appreciation. Rounds are played until one person collects enough tokens to win (7 in a 2-player, 5 in 3-player, or 4 in a 4-player).
The intrigue comes from the effects of the cards. The goal is to eliminate the other players or at least hang on until the cards run out. Cards are numbered 1-8 with 8 being the most “powerful” Princess. The lowly Guard, at value 1, has 5 copies. But she has one of the most powerful effects being able to knock out any player, as long as she can guess the card that a single player is holding. You try to take an educated guess based on what cards have been played (discards are always visible), how players have previously played, or by using the power of other cards in previous rounds, such as the Priest (a ‘2’) who can look at any player’s card.
The higher valued cards usually don’t do as much in their effect. The Princess knocks you out of the round if you are ever forced to discard her. The Countess at ‘7’ is the second highest (as the princess’ best friend) but the only effect is she must be discarded if she “sees” the King or one of two Princes. She is forced out in the open if you hold either the ‘6’ or ‘5’ respectively.
The reason you want to hang on to the high cards is that if more than one player remains once the deck is depleted, the person with the highest card wins that round, being closest to the Princess. The Baron, at value 3, can also be played to compare two players straight up, with the lowest getting eliminated. So here the Princess-Baron combo can knock out any player.
What Do I Think? – Final Thoughts
This is a delightful little game as intriguing as it is simple. Rounds are quick and the overall game is very fast as well. There is the right mix of bluffing while logically trying to figure out what others might have. A decent balance of rock-paper-scissor is here as well: high cards are great to have but do a little less for you during the game while low cards are more effective but can get knocked out easier.
The art is wonderful and the theme seems deep enough for such a light game. It is highly portable in its little pouch. It is quick to teach and quicker to play. This is something that works as a nice filler, an early starter to get people thinking, or a decent night cap to close out the night. The price is right to make this a must have in any collection.
As mentioned, the only negative is to get these cards sleeved. Any mark on the back of such a small deck will definitely ruin the experience.
What Next? – Other Recommendations for this Game
This game reminded me of a lighter, faster Citadels. The art is similar with its medieval theme. The cards are of course numbered and have varying abilities. What you don’t have is the main goal of collecting gold to build buildings and the potentially drawn out end game. But for those looking for a little more depth, Citadels seems the next logical step.
In addition, AEG is pushing this Tempest setting. The games share nothing more than the characters, I believe. But the short little back story and character development they set up here makes me want to take a look at what else they are putting in this universe. The other games are Courtier, Dominare, and Mercante.
I’ll come straight out and say it right away: I love this game. It’s definitely a light-weight filler, and there are all manner of itches that it doesn’t scratch, but it’s not trying to be anything that it isn’t.
So what is Love Letter? As others have already explained, it is a card game of bluffing, guesswork and deduction (with quite a lot of luck), where there are just 16 cards in the game, of which you hold one in your hand, drawing a second card on your turn and choosing one to play and one to keep. Card effects can knock other players out of the round (if you play them at the right time on the right person) and if you get to the end of the end of the stack of cards and you are holding the highest value card (or you are the last player in the round) you win a point. Then you do it all again until someone has enough points to win. Simple.
Each hand can take anything from a few seconds to around two or three minutes to play if you have new or particularly thoughtful players. To be honest I don’t think there is that much to think about once you have internalised the numbers of the different types of card, I think the game is probably best played quickly and instinctively. That said, I’ve played with some folk who treat the game with poker-like seriousness, analysing every movement of their opponents for clues.
As far as the time to play an entire game is concerned, we’ve had two-player games completed inside of 10 minutes, and one big four-player game took us about 45 minutes. Most I’ve played have been inside half an hour though.
As for the theme, it works well. The art is nice and you can imagine the characters busying themselves with courtly intrigues. But really this is just a nice touch of gloss on a simple and slick game that can be taught in a minute or two.
I have only owned Love Letter for a few weeks, but have played it quite a few times in assorted company, including with my six-year-old daughter (who absolutely loves it and is getting pretty good at it) and a group of hardened gamers at work, who had a great time. Everyone I have played it with has loved it, and some have gone off to buy their own copy.
When it comes down to it, Love Letter is almost perfect for what it is: a fast, quick, fun and replayable game which is great for almost all company. But I won’t be building a gaming evening around it, driving to another town to get a play in, or spending hours pondering strategies. That said, it doesn’t try to be that sort of thing. It’s easily portable, looks great, plays beautifully and is a bargain price. I’m regretting only scoring it as an 8.
First thing to say about this game is that it’s small. A handful of cards and some small wooden blocks in a delightfully tactile velvet bag (just me?) is all you get. But then what do you expect for so little?
Don’t be fooled though, oh no, this game packs a large amount of fun into that velvet bag.
The cards are numbered 1 to 8, eight being the most valuable – princess card and one being the lowest ‘guard’ card. At the end of the round if there are more than one of you left whoever has the highest value card wins.
The mechanic is very simple, everyone gets a card, then in turn you take one from the deck. You then play face up one of the two cards in your hand and follow its effect.
The aim of the game is to work out what type of card other people are holding, guard cards then allow you to call them out and knock them out of the round. If there is a more satisfying mechanic in a game i am yet to find it. “You have a priest” you claim hopefully. You watch as their face falls and they curse you whilst throwing their card face up on the table. Joy.
Beacuse there are a fixed number of each card in the game and everyone has a list you just need to use your powers of deduction to work out what hasn’t yet been played. Several cards help you check other peoples cards, swap with them or go head to head to see who has the higher value.
Its a fast, enjoyable game. One of my favourite four player game night openers.
The Princess Annette of Tempest is a bit of a tease. She’ll string along 2-4 suitors till she finds the perfect match to court her hand.
Love Letter is exactly the kind of game I enjoy. It’s fast and easy to pick up. Deceptively simple yet gives way to layers of complexity after repeated play throughs.
The story begins with the young princess sequestering herself in the palace as she deals with the grief of her mother’s arrest for high treason. Being the insensitive opportunist that you are, the game hinges on you winning her affection during this troubling time through a series of ‘love letters’. The only way to safely get her these letters is to entrust them into the hands of those closest to her.
Each player starts with a card then draws a card to open their turn. Your turn concludes with you discarding one of them face up in front of you. The couriers represented on your cards will each have a specific effect that activates once the card is placed down. Some of these effects work against your interests. Some allow you to use them against other players. Others will protect you from future effects cast down by competing suitors. Holding the highest ranked card at the end of each round will ensure your letter makes it way to the princess. Win enough rounds, and you get an invitation to the palace. You sly dog you.
It’s a lot of fun. The theme is a wonderful change of pace and makes for great filler on a night of gaming. It’s also great to break out with your non-gaming friends.
This game was on my to-buy list as soon as I heard about it (I even made a copy myself that I never had the time to try out before I could buy the real game), and I was not disappointed.
The game itself is very simple, only 16 cards, each with a role and value from 1 (guards) to 8 (the princess herself). Each round all players try to deliver their love letter to the princess, but she will only accept one letter, so in the end of the round you must have the most valuable card in your hand. Of course you could also have kicked out all the competition beforehand (in fact, most rounds end that way).
You have one card in your hand and when it’s your turn you take another one. You must now chose which card that will hold on to your letter, and which card to play. You play a card by discarding it in front of you, and each card have a different effect. Priests let you peek on a another players card, the King let you trade hand with another player etc. By studying the actions of the other players it is possible to make decent guesses of what they might have and act accordingly.
Now, quite often luck is the biggest factor. Some rounds you are out before you had the chance to do anything, and sometimes you find yourself with two cards that simply suck. That’s life, fortunately each round is resolved in just a few minutes. Depending on the number of players you need to deliver a number of letters to the princess in order to win the game.
All in all this is a quick and fun game, and most people (excluding my wife…) found it refreshing. I think you should try it out!
And for the record, all my letters to the princess starts with “Come on… you want to, huh?”. Somehow it doesn’t seem to work so well…
Can’t. Stop. Playing. Help!
Although you can learn the game in under 5 minutes, there is more strategy than meets the eye. If you’re a fan of numbers / probability games, you will love this game. At only $10 MSRP, you can’t argue with the price. AEG really hit it out of the park with this one. Also, this game is part of the Tempest game line. So if you know anyone who is a fan of the Tempest game line, purchasing this little game should be a no-brainer to them.