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Kittens in a Blender - Board Game Box Shot

Kittens in a Blender

| Published: 2011
41 3

You are twisted. I can’t believe you actually want to put these adorable kittens in a blender! I guess that’s none of my business. Maybe you’re more of a dog person. Sure, kittens are curious by nature, but when they get in a kitchen full of dangerous appliances, it is up to you to save them.

This fast-paced card game has players working to save all of their own kittens before the unthinkable happens. But sometimes the only way to save your precious litter of kittens is to let those curious little cats learn the lesson of why you should never play in a Blender!

User Reviews (2)

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4
Gamer - Level 3
Rated 25 Games
4
25 of 25 gamers found this helpful
“Interesting concept, but no decisions and often overstays it's welcome”

I Found this little game online, via Kickstarter, but declined to back it. A few months later, I See it in a comic book shop I stop in once in a blue moon, and figured I’d grab it since the daughter thought it was cute/funny. This review is also for the very first edition, not the revised one that I Believe was offered via the kickstarter campaign.

GAMEPLAY:
The top and bottom of the box become the “Blender” and “Box” areas for the game. In between those, is the “Counter”. You want to keep your kittens out of the box, while trying to place your opponents kittens in the blender and be able to play a “Blend” Card to make Kitty Slushies.

The problem with that, is that for just about every Blend Card, there is a “Blend/Pulse” card in the deck that can stop the Blend. So cats jump from box, to counter, to blender, someone plays a blend card, someone counters, someone plays the Dog is in the house card and everyone switches hands, hilariousness ensues. That is, until this goes on longer than 15 minutes, and everyone just wants the game to end already.

Because really, that’s all there is. Cards move your kitten 1 or 2 spaces, to the blender, to the box, move all cats to the counter, etc. Or you switch hands. then the Blend and the Pulse cards round it out, aside from the various kitten cards.

COMPONENTS:
In the first edition that I have, the cards are very thin, there is no vinyl coating or anything. They are just very thin, kind of cheap card stock. Kids will bend them easily.

It is nice that the box lid and top become the “Blender” and the “Box” areas of the game (Between them is the “counter”), and those cards are nice and large and fit the boxes nicely.

The artwork is well done, kids will find it very cute. That also can make some kids not want to blend the cats, which also breaks the game. My daughter loved all her kittens and refused to blend anyone’s, for fear one of hers might get blended. You have to be ok with the dark humor in blending these cute kittens, or the game just simply won’t work at all.

OVERALL:
I keep this game, because the theme is absurd, the artwork is cute, and once in a while we can get a slight kick out of playing the game. But in over half the games we’ve played, someone just doesn’t want to blend the cats, or all the blend cards get countered with a pulse card, and it’s just shuffling kittens around the table, trading hands, and praying that the game just ends. It’s just a silly, random, very basic card game with a twisted yet cute theme. Play it just for the theme/laughs and it’s ok. Otherwise, there is really nothing much to see here.

I did read that the kickstarter campaign for the second edition added additional cards to enhance the gameplay, but I am not aware of what those cards are. I tried to email the company behind the game, asking if there was a way I could purchase the new set, or get the new cards, also asking what the difference was. I got no response. I have never seen the game in any other store I have been in, so it’s kind of a “novelty” item I keep on my shelf.

 
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10
United Kingdom
Professional Reviewer
Crab Clan - Legend of the Five Rings
Book Lover
5
27 of 32 gamers found this helpful
“Kurious About Killing Kittens?”

You have a kitten. You leave the room. The kitten follows you because you are not in the same room. You come back into the room and close the door behind you. The kitten miaows because you shut it out and not because it was kurious. You open a kupboard. The kitten climbs in because it can. You shut the kupboard. The kitten miaows to be let out because you shut it in the kupboard and not because it was kurious. You take a bath. The kitten jumps up on the side of the bath and almost falls in. The kitten looks at you because it is your fault and not because it was kurious.

As the saying goes, “Kuriousity Killed the Kitten.”

The Kitten Killing Kuriousity is the subject of the possibly tastelessly titled kard game, Kittens in a Blender. Published by Closet Nerd Games, it is a light, silly, simple kard game designed for two to four players aged eight and over. Both the title and the theme of the kard game are both its selling point and its downfall. After all, would you play a kard game in which you try to send your rivals’ kittens to the blender whilst trying to save your own from the whirring blades that can only give you a fur-fang feline smoothie? The problem is the kuriousity of kittens – they will klamber onto anything and that includes the kitchen work surfaces where there are innumerable dangerous appliances, one of them a lidless blender into which the kurious kittens will inevitably klimb. All that it takes is one kurious kitten to lay a fluffy paw upon the switch and MIAO-whirr!-SCRUNCH!!

Which sounds like a hideously tasteless theme for a kard game.

Then again, this is just a kard game and Kittens in a Blender is a great title.

The game consists of one-hundred-and-ten full-kolour kards, two large full-kolour kards, the rules sheet and both the lid and tray of the box that Kittens in a Blender comes in. One of the large kards is The Blender and is placed in the lid of the game box, whilst the other large kard is The Box, which is placed in the tray that the game came in. The rest of the kards konsist of four sets of Kitten kards, each set a different kolour. Each set konsists of sixteen kitten kards and each kitten is given a name, and looks ever so, ever so kute. The remaining kards konsist of the following:

“Kitties on the Move,” which allow a player to move between one and three kittens.
“Blend,” which turns The Blender on, blending all kittens in The Blender, but saving all kittens in The Box and sending all kittens on The Kounter to The Blender (though not blending them… yet!).
“Blend/Pulse” works like “Blend,” but can also be used to stop another player using a “Blend” card.
“Dog’s in the Kitchen” forces players to swap hands.
“Kittens in the Blender” moves all kittens in The Box and in The Kounter into The Blender.
“These Kittens in the Blender” works like “Kittens in the Blender,” but only affects kittens of one kolour.
“Kittens on the Kounter” moves all kittens in The Blender and in The Box onto The Kounter.
“Kittens in the Box” moves all kittens in The Blender and on The Kounter into The Box.

The game starts with The Blender and The Box being placed on the table with a gap between them known as The Kounter. Each player picks a kolour of kittens, his aim being to get as many of that set into The Box and safety as he can whilst sending his rival’s kittens into The Blender. If there are less than four players, then the sets of kittens not in play are removed from the deck. Every player then receives a hand of six kards.

On a turn, a player plays two of his kards, in any order, follows any instructions on them and then draws back up to six. Any player can play any kard, including kitten kards belong to his rivals – these kittens are destined for The Blender. Play continues until all sixteen of the “Blend” and “Blend/Pulse” kards have been played. Then all of the surviving kittens for each player are counted and skored two points apiece. Similarly all of the kittens that were blended – how exactly you can tell one blended kitten from another is not explained – and a point is deducted from a player’s skore for each of his kittens that got blended. The player with the highest skore is the winner.

Objectives and tactics are twofold. Get your kittens into The Box, either from your hand, The Kounter, or The Blender. Get their kittens into The Blender, either from your hand, The Kounter, or The Box. Once there are enough of your kittens in The Box and their kittens in The Blender, play “Blend” or “Blend/Pulse” kard – your kittens will be safe and go towards your end game skore, whilst theirs just need ice to be a feline frappe and deduct from their skores at the end of the game.

Physically, Kittens in a Blender is an attractive kard game. The kards are bright, breezy, and every one of the kittens on the sixty-four kitten kards is kute. Really kute. The rules are simple and easy to pick up. It could do with another set of kittens and kards to bring up to a maximum of six players, but then we are still waiting for a six-player full game of Ticket to Ride, so there is the possibility.

All right, so the idea behind Kittens in a Blender is a bit tasteless. Ket over it. Ket over yourself. It is just a game and no kittens are actually hurt during play. There is no “Live Action” version of this game. Seriously.

Konsole yourself with the fact that Kittens in a Blender is a not a kreat game. It is too light, too silly, too throwaway. It is though, a fun and silly well done filler of a game, one that can be fitted in between more serious games with kreater depth. We all need a filler game if not a klowder of them. Kittens in a Blender is a kute addition to your filler game klowder.

Plus Kittens in a Blender is a really kreat title.

 

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